- 1 History
- 2 Society
- 3 Religion
- 4 Morphology
- 5 The Khajiiti Language: Ta'agra
- 6 See Also
- 7 References
Khajiit are cat-like people who come from Elsweyr, known for high intelligence and agility. These traits make them very good thieves and acrobats, but Khajiit are also fearsome warriors. However, they are rarely known to be mages. Khajiit mostly stay on land, but piracy and skooma trade does draw some to work as sailors.
Khajiit anatomy differs greatly from both men and elves, not only because of their fur, tail, and sometimes toe-walking stance, but also their digestive system and metabolism. Khajiit, Argonians, and Imga are the so-called "beast races" of Tamriel because of these large differences. Khajiit have a lifespan similar to that of humans. There are no well-documented cases of cross-breeding between Khajiit and other races, though there are rumors of such a thing. The foreign appearance and behavior of Khajiit make them common targets of racial discrimination.
Khajiit kingdoms existed long before recorded history. Elsweyr consisted of 16 kingdoms of about 20 different types of Khajiit early in the First Era, particularly cooperative and harmonious compared to other races of the time. The Thrassian Plague upset this balance in 1E 2260, leaving only two primary kingdoms. Elsweyr became its modern state in 2E 309 when Keirgo of Anequina and Eshita of Pellitine combined their long-feuding domains and gave the land its name, sparking a serious class struggle, as the northern Anequina saw Pellitine as depraved and decadent, while the Khajiit of Pellitine thought Anequina barbarous.
The Mane Rid-T'har-ri'Datta restored peace by having each side of Khajiiti society take turns governing the entire region based on the phases of Masser and Secunda, which Khajiit hold in great reverence. The terms of this measure, the Riddle'thar, were overseen by the thinly-veiled dictatorship of the Mane himself. The effectiveness of each individual Mane has varied greatly, and some led the Khajiit to periods of strife and war throughout the Third Era, especially with the Bosmer. They have historically achieved greater peace and prosperity under Imperial rule (according to Imperial scholars), yet often rebel against their authority in keeping with their unique view of the world.
In 4E 98, Masser and Secunda vanished, creating fear and strife among the Khajiit. When the moons reappeared two years later and the Thalmor announced they had used magic to restore them, the Khajiit praised them as their saviors. In 4E 115, popular support for the Thalmor led to a military takeover of Elsweyr's Imperial government and the reestablishment of the ancient kingdoms Anequina and Pelletine, this time as states of the Thalmor.
The Mane, while the unofficial head-of-state, is no more a "breed" of Khajiit than any other is; he is simply unique. Khajiit tradition holds that only one Mane may be alive at any one time, since the Mane is one entity reborn in different bodies with the passage of time. The veracity of this is unknown, but there has been no recorded instance of multiple Manes contending for power. The Khajiit are divided by two disparate ways of life: the civilized jungles and river basins of southern Elsweyr, which have ancient mercantile traditions, a stable agrarian aristocracy based on the exportation of saltrice and Moon Sugar, and a thriving artistic culture, which contrasts greatly with the nomadic tribe or pride-centric Khajiit of the dry northern wastes and grasslands, where aggressive and territorial raiders occasionally unite under a single chieftain. It is widely held that the greatest force among the Khajiit are the Clan Mothers. It is they, ultimately, who control both the harvest and refining of Moon Sugar, and thus they who are seen as the most influential.
The Khajiit often refer to Moon Sugar as "crystallized moonlight", trapped by the glimmering waters of the Topal Sea and washed to the sugarcane groves of the Tenmar Forest by the tides, under the guidance of Hermorah. The Khajiit believe that by consuming it, they are consuming a small portion of the eternal souls of the moon gods, Jone and Jode. It drives them into fits of ecstasy and abandon, purportedly leaving the streets of Elsweyr's major cities strewn with catmen shivering in the grip of sugar-fits. Despite the extremely addictive nature of the sugar, it is an integral part of Khajiit life and the chief export of Elsweyr, where it is smuggled out in both raw and refined forms. It helps support a thriving black market; it is said one can purchase practically anything among the Khajiit. Khajiit of the desert tribes are often buried with only a small cairn of stones, so their bodies can be easily used by Necromancers.
This love of Moon Sugar has given them a "sweet tooth"; candies, cakes, puddings, and sugar-meats are the staples of the Khajiit diet, each generously enriched with Moon Sugar. This relationship between religion and cultural practice goes deeper than appearances suggest. According to legend, the Khajiit and their deities are bound up in the Lunar Lattice, no less than the famed Liminal Barriers, the tendency of Mundus to remain discrete from the Sea of Oblivion and the force that keeps the Daedra out of Nirn. In this way the Khajiit, Moon Sugar, Lorkhan's Moons, Lorkhan's Heart, and White Gold Tower are all related, as all play a part in shaping the fundamental structure of the mortal plane.
The typical bipedal Khajiit dresses in an ample shawl of brightly-colored cloth, known as a budi, for defense against the harsh rays of the sun. This shirt is tightly fastened in braids down the right side, in order to prevent any part of the torso fur from being seen, as the exposure of such in public is deemed both offensive and unsightly. In battle, those who walk upright traditionally don medium-weight armor, exquisitely fashioned from loose-fitting leather overlaid with lacquered and highly-burnished metal plates. While leather caps are generally preferred, those with the means to procure such will often don helms of fluted silver. Furthermore, most Khajiit bedeck themselves with jewelry, trinkets, and occasionally even herbs such as Nightshade. Their tattoos often have deep cultural and religious significance, as they signify their race, tribe, and the gods of their worship.
Over the years, Khajiit frequently have had to deal with the worry of being kidnapped and sold into slavery, especially in Morrowind, so they have to take self-defense seriously. While the majority of Khajiit prefer to use their razor-sharp and retractable claws as weapons in numerous forms of Khajiiti martial arts like Goutfang, Whispering Fang and Rawlith Khaj, many have mastered the use of the sabre, scimitar, dagger, and longbow. Their chosen mastery is often reflected in male Khajiit names, through which they display their status in life with the prefix; though care is always taken, for the use of two titles is perceived as the result of either great pride or ignorance. While widely speculated, it is unknown whether the Khajiit are in any way related to the Po' Tun (currently Ka Po' Tun) cat people of Akavir or the Lilmothiit, a vulpine beast race which once inhabited Black Marsh.
A monomythic society, the Khajiit are led in their beliefs by mysterious figures known as "Clan Mothers", whose duty it is to disseminate the cultural myths among their kind, and who maintain autonomy from the Mane and the disparate tribal leaders. On the origin of their species, the Khajiit believe that life originated with two litter-mates, Ahnurr and Fadomai, who gave birth to the first cat, Alkosh. To Alkosh was given the guardianship of time, and whose birth prompted Ahnurr and Fadomai to bring forth further life into the world, thus they created Khenarthi, guardian of the winds; Magrus, guardian of the sun; Mara, guardian of love; and S'rendarr, guardian of mercy. In time, Ahnurr and Fadomai wished to share the happiness they felt in life with further children, and so, Fadomai gave birth to Hermorah of the tides, Hircine of hunger, Merrunz of destruction, Mafala of the Clan Mothers, Sangiin of blood and life, Sheggorath of insanity, and many others. Despite the phonetic and circumstantial similarities with deities in many other pantheons, the Khajiit maintain that many of these are wholly separate entities from similar spirits in other cultures and their version of the world's genesis as the only pure rendition.
Ahnurr decided to stop having children since further offspring would dilute their own happiness. However, Fadomai was persuaded by Khenarthi - who had grown lonely in the realm of the winds - to give birth to further children, and this she did, bringing forth Nirni, the majestic sands and lush forests, and Azurah, the dusk and dawn, as well as the Moons and their Motions. It was at the time of her birthing that Fadomai was caught by Ahnurr who, angered at her trickery and disobedience, struck her. She, fearing for her life and children, fled with them to the Great Darkness and hid, giving birth to her final child, Lorkhaj. Having been born amidst the Great Darkness, the Khajiit believe that Lorkhaj's heart was filled with such, and thus was the Great Darkness made aware of itself and then known as Namiira.
Amidst the darkness, surrounded by her children, Fadomai realized her death was near and set the moons, Jone and Jode, in the skies to guide her children and protect them from Ahnurr's wrath. She gave Nirni her "greatest gift", proclaiming that she would give birth to as many children as Fadomai had. Nirni was pleased because Azurah, with whom she routinely squabbled, had been left with nothing. Protected by the Lunar Lattice, the children of Fadomai left, save for Azurah. Into the silence and void their absence caused, Azurah approached her mother and was then given her gifts in the form of three secrets. She was told to take one of Nirni's children and change them, making them the fastest, cleverest, and most beautiful of creatures, naming them the Khajiit; second, that they must be fashioned as the best climbers, to climb upon the winds of Khenarthi's breath and set Masser and Secunda aright, lest they fail; lastly, that the Khajiit must be the best deceivers, able to hide their true nature from others. Then Fadomai died, and Azurah left to join her kin.
Nirni approached Lorkhaj, whom she asked to create for her children a dwelling; he did so, and yet the Great Darkness in his heart forced him to deceive his siblings so that they were trapped in the new place with Nirni. Some managed to escape death and become the stars, and those who remained punished Lorkhaj by tearing out his heart and hiding it deep within Nirni, so that he would be with her whom he had done the most harm. Thus among the new world of Lorkhaj's creation, Nirni came to give birth to her children, who were many, but wept bitter tears for her favorite—the forest people—who did not know their proper shape. It was at this time that Azurah came forth and comforted her, taking some of the forest people and placing them in the deserts and forests, where she fashioned them in many forms, one for each purpose they might need, and having done so, named them the Khajiit, teaching them the secrets entrusted to her, and binding them to the Lunar Lattice.
In speaking the secrets, the first was heard by Y'ffer, who told Nirni of Azurah's deed. Nirni, in retribution for her changed, and now lost, children made the deserts hot and sands biting, and filled the forests with water and poison. To separate her beloved children from those of Azurah, she allowed Y'ffer to change those who remained so that they would always be of the mer, and never beasts, and named them Bosmer. From that moment forth, the two were eternally separated and, as with their makers, were bound in animosity one with the other. In this fashion, the Khajiit explain not only their origins, but their bind to the moons and conflict with the Bosmer.
Contradictions to this explanation of Khajiiti origin have been raised by Imperial scholars, who purport that the Khajiit are descendants of a race of great cats of the desert regions of Nirn, backing their claim with the fragmented letters of Topal the Pilot - the earliest known Aldmeri adventurer, after whom the Topal Sea is named - which reference both quad- and bipedal cats:
"The cat demons of four legs and two ran the river's
Length, always keeping the boat in theirRoaring with rage." 
Green-eyed sight, hissing, and spitting, and
However, even this obscure evidence may yet be debated, as Pelinal Whitestrake, leader of the Elven Pogrom, slew many thousands of the Khajiit, during the same era, under the mistaken impression that they were "another strain of Aldmeri" so closely did they resemble such. There are other such reports, and they raise the possibility that the Khajiit in general may actually have elven ancestry.
The Khajiiti pantheon encompasses a myriad of gods, both temporal and otherwise, a fraction of which are detailed below. Of the dark spirits, or dro-m'Athra, who are represented by the inverse phases of the moons and are associated with the gods Lorkhaj and Namiira, the Khajiit rarely speak.
Dragon King of Cats / God of Time
A cultural hero, and one of the earliest gods among the Khajiit culture, his worship was co-opted during the establishment of the Riddle'thar, although worship of Alkosh as a deity continues to flourish among Elsweyr's desert-blasted regions. Most commonly depicted as a fearsome dragon with feline features, the Khajiit typically describe Alkosh as "a real big cat". Popular myth among the Khajiiti holds that he repelled an early Aldmeri pogrom of Pelinal Whitestrake.
Goddess of Dusk and Dawn
Sister to Nirni, the plane and goddess upon which the Khajiiti dwell, Azurah is the goddess to whom the Khajiit attribute both their current form and the mysterious tie between them and the Lunar Lattice. While she shares many characteristics with the goddess of Azura of other cultures, she is a separate entity, and makes few appearances among Khajiiti myth apart from that of their origin.
Regarded more as a manifestation than a formal god, Baan Dar is the personification of Khajiiti cleverness and the wit engendered of long-suffering on their part. He is commonly attributed with that genius which lends itself to the creation of last-minute plans to foil the machinations of the Khajiit's foes, man or mer.
Goddess of the Winds
Little is known of the worship of Khenarthi, whom the Khajiit hold to be the Goddess of the Winds, whose breath sustains her kin, Jode and Jone, on their path through the sky. She is also credited with aiding the Khajiit with swiftness. When "true cats" die, Khenarthi flies their souls to the Sands Behind the Stars. She is usually represented as a great hawk, and is popular among sailors and farmers.
Big Moon God
One aspect of the Lunar Lattice, Jode is revered in a unique manner by each sub-species of Khajiit, as regards their aspect at the time of the Khajiit's birth.
Little Moon God
One aspect of the Lunar Lattice, Jone is revered in a unique manner by each sub-species of Khajiit, as regards their aspect at the time of the Khajiit's birth.
The Moon Beast
Held between admiration and contempt for his great deceit and cunning, Lorkhaj is easily identifiable with the tales of Lorkhan, and among the Khajiit is credited with the creation of the mortal plane.
The Mother Cat / Goddess of Love
The Goddess of Love, to Mara is attributed all the passion of the Khajiit. Nothing is known of her worship among the Khajiiti.
Comparable to Mehrunes Dagon, Merrunz is an eternally-young god of cat-like form; thus, as a kitten, do the Khajiit explain his natural tendency to rend and destroy the world around him.
The Footpad / The Silent Walker
The thief-god of the Khajiiti, legend holds that Rajhin grew up in the Black Kiergo section of Senchal. In life, Rajhin was the most infamous burglar in Elsweyr's history, said to have stolen a tattoo from the neck of the Empress Kintyra as she slept. He is accredited with using the Ring of Khajiiti in his thievery, making the ring famous. After his death, Rajhin was inculcated among the Khajiit gods, to serve as an example to them of cleverness and adroit ability. His blessing is most often asked for before undertaking activities of a less-than-lawful nature.
Two-Moons Dance / The Sugar God
The cosmic order deity of the Khajiit, the Riddle'thar was revealed to the citizens of Elsweyr by the prophet Rid-Thar-ri'Datta. The Riddle'thar is more a set of guidelines than a single entity, although it has been known that some of his avatars appear as humble messengers of the gods to those in need.
The Runt / God of Mercy
Nothing is known of S'rendarr, save that the Khajiit revere him as the God of Mercy. Due to the similarities in the names S'rendaar and Stendarr, which may have been caused by Khajiiti mispronunciation, S'rendarr may in fact be the Khajiiti form of the Imperial Stendarr supported by the fact that both deities are gods of mercy.
The God of Madness, Sheggorath is easily identifiable with the Imperial Sheogorath, the negative effects of Skooma and Moon Sugar being attributed to his presence among the Khajiit.
Khajiit are each subtly bound to the Lunar Lattice, a mysterious force entitled the ja-Kha'jay in their native tongue. The Lunar Lattice determines the form a Khajiit assumes in life, according to the phases of Masser and Secunda at the time of their birth; while Khajiiti newborns appear incredibly similar to one another at birth, their future form becomes clear in a matter of weeks. This is due in part to the fact that, although born smaller than the children of either man or mer, the Khajiit mature at a significantly faster rate.
It is imperative to note that while the Khajiit derive their natural form from the moons of Nirn, their peculiar tie to such is in no way related to lycanthropy, for, unlike that disease, it is neither contagious nor temporal. A Khajiit will retain its form of birth throughout their life. The moons, although they affect the form in which a Khajiit will be born, do not affect it after that. Furthermore, there are no known shapeshifting Khajiit.
There are rumored to be "more than twenty" forms of Khajiit, though to date, there is only information on those that follow.
The following details that information specific to each separate "breed" of Khajiit.
Similar in many ways to the Bosmer, although generally of lesser stature. In order to avoid being mistaken as one of the Bosmer many Ohmes tattoo their faces to resemble a feline-aspect. The Ohmes is the most common form seen outside of the province of Elsweyr, taking advantage of other races' preference to their appearance to serve in positions of ambassadorship and trade. It is possible that the Ohmes are the breed seen across Tamriel at the end of the fourth century of the Third Era.
Similar to the race of men, save for their tails and short, light-colored fur, the Ohmes-raht may easily be mistaken as men at a distance. Unlike the many other species of Khajiit who walk like cats upon the balls of their feet, the Ohmes-raht walk upon their heels. The Ohmes-raht are most likely the breed found in Hammerfell and High Rock in the early fifth century of the Third Era.
Similar to the Suthay-raht in all respects, save that they are of lesser stature.
Similar in height and build to the race of man, the Suthay-raht are one of the most common breeds of Khajiit. Their coloring ranges from dark brown and orange, to light yellow, both with and without stripes and spots. Suthay-raht are often referred to as "Ja'Khajiit" (meaning "kitten") by those of other races; this appellation often strikes the Khajiit as odd, said title being one of their names for Mehrunes Dagon. The Khajiit encountered on Vvardenfell are Suthay-raht, as well as the Khajiit found on Stros M'Kai near the end of the Second Era.
A Khajiiti form determined by Lunar Lattice (ja'Kha'jay): when moon Masser is waxing and Secunda is full. Similar to the Suthay-raht in appearance and bi-pedalism, however they possess greater stature and strength.
A Khajiiti form determined by Lunar Lattice (ja'Kha'jay): when moons Masser and Secunda are waxing. Larger and stronger than the Cathay, the Cathay-raht are often described by non-Khajiit races as "jaguar-men".
Little is known of the Tojay, except that they live in the southern marshes and jungle regions of Elsweyr, as well as the Tenmar forest.
Nothing is known of the Tojay-raht, save it's probably a larger version of the Tojay.
A quadrupedal form of Khajiit, the Alfiq is, in many respects, similar to a common housecat. Although diminutive in form, the Alfiq retain the keen intelligence of the Khajiiti, having the ability to understand the spoken word of others, although unable to respond. It is possible that they can cast spells; see Mixed Unit Tactics for more on this subject.
Nothing is known of the Alfiq-raht, save it's probably larger than the Alfiq.
A less-common form of Khajiit, Dagi live in the trees of the Tenmar forest. Due to their smaller size and light weight, they are able to dwell in the higher branches which even the Bosmer cannot reach. The Dagi have a natural affinity for magic, and are known spellcasters, a characteristic often taken advantage of in Khajiiti battle-tactics.
Similar in all respects to the Dagi, albeit somewhat larger. However, this is not overtly so as they are able to dwell in higher tree branches like the Dagi. It can be assumed that, like their smaller cousins, they are naturally skilled in the use of magic.
The Pahmar is similar in appearance and size to a tiger.
The Pahmar-raht is similar to the Pahmar in appearance, although larger and possessed of a fiercer disposition.
The Senche is commonly employed by the other Khajiit breeds as a steed, presumably by will. Roughly the same height as the average Altmer, with an average weight comparable to that of twenty Altmer. Their forelimbs are thick and half again as long as their rears, giving them an apelike appearance. Their coats are tawny, ribboned with stripes the color of dried blood.
Larger and slower than the Senche, the Senche-raht also possess a shorter body-span and straighter legs. The average Senche-raht stands as tall as two Altmer and can weigh as much or more than fifty. Like the Senche, Senche-raht are also employed as steeds, notably in battle, whence they earned the title "battlecats" from Imperial troopers.
The Mane is a unique breed of Khajiit. Khajiit tradition holds that only one Mane can be alive at one time and, more specifically, believe that there is actually only one Mane who is reborn again and again in different bodies. There has been no recorded incident of more than one Mane contending for power, although whether due to the truth in the Khajiit belief or whether the ruling Mane takes care of any potential rivals is unknown. Manes can only be born under a rare alignment of the moons Masser and Secunda when, according to legend, a third moon actually appears. In older days the Khajiit would shave off their manes in deference to the Mane, braiding them into locks which the Mane would incorporate into its own mane. As the population grew, however, this became impractical, although the Khajiit still remove their manes and the current Mane still wears the hair of its tribe and Warrior Guard which includes several hundred in number. The Mane is so weighted down by the hair that movement is difficult without aid and they often travel the countryside by means of a palanquin.
The Khajiiti Language: Ta'agra
Known translated words from Ta'agra:
- "Jo" means "wizard".
- "Dar" means "thief". This appellation is not meant to imply a criminal, but rather, one who is clever, or else, particularly gifted with their hands.
- "Do" means "warrior". This title is rarely used by modern Khajiit, save it be for the Mane's personal guards, and masters of Goutfang, Whispering Claw, and Rawlith Khaj.
- "M" or "Ma" means "child" or "apprentice". Khajiit also use the word to imply one who is a virgin.
- "J," Ji," or "Ja" means "a bachelor" or "young adult". In the common vernacular, it means one who is young and lacks experience.
- "S" means "adult" or "an adult".
- "Ra" and "Ri" are used to imply great status, "Ri" being the highest honorific among the Khajiit, used by leaders of cities or tribes.
- "Dro" means "grandfather" and is meant as a sign of respect.
- "Khaj" means "desert".
- "-iit" is used to state where one lives, and is also used to define one's job. For example, "budiit" (budi + -iit) means "tailor".
- "Va" means "to be".
- "Rabi" is used to define ownership.
- "Budi" means "shirt".
- "Thjizzrini" means "foolish concepts," the closest translation of "rules" possible in Ta'agra.
- "Ri'sallidad" means "martyrs", but is used only in the case of those martyrs deserving special honor.
- "Vaba" means "it is".
- "Ja-Kha'jay" the "Lunar Lattice", occasionally translated as the "Moonstrings" by foreigners.
- "Renrij" translates, varying to "scum", "mercenary" or "landless".
- "Krin" means "grin", "laugh", or "smile".
The title "khajiit" is derived from the Ta'agra words "khaj" and "-iit", a literal translation of which would be "one who deserts" (where "desert" in this case is the noun, /ˈdɛzə(ɹ)t/, referring to a dry place, and not the verb, /dɪ'zɜ:(ɹ)t/, referring to abandonment). The Khajiit themselves, however, point out that the only action of value that may be taken in a desert is to walk; as such, a proper translation would be "one who walks in the desert". For this reason, "khajiit" is translated in short-hand as "desert-walker", and thus are many Khajiit known.
- For Khajiit names, see here.
- For game-specific information, see the Arena, Daggerfall, Morrowind, Shadowkey, Oblivion, Skyrim, ESO, and Legends articles.
- Ahzirr Traajijazeri by Anonymous — The public manifesto of the Khajiit organization Renrijra Krin
- Cherim's Heart of Anequina by Livillus Perus, Professor at the Imperial University — Interview with Cherim, a master tapestry weaver
- Corpse Preparation v I — How to obtain and prepare a corpse for necromantic purposes, volume one
- Father of the Niben, Fragment Three by Florin Jaliil — Translation of the fragmented journal of Topal the Pilot
- Interview With Douglas Goodall
- Notes on Racial Phylogeny by the Council of Healers, Imperial University — About the similarities and differences between the races of Tamriel
- Pocket Guide to the Empire, 1st Edition: The Elsweyr Confederacy — Imperial Geographical Society, 2E 864
- Pocket Guide to the Empire, 3rd Edition: Sugar and Blood: the Cats of the South — Imperial Geographical Society, 3E 432
- Provinces of Tamriel — A brief analysis of the Imperial provinces of Tamriel
- The Tale of Dro'Zira by Sonia Vette — A Khajiit father in the grips of Moon Sugar gives his cub a history lesson
- Varieties of Faith in the Empire by Brother Mikhael Karkuxor of the Imperial College — An expansive list of the pantheons and associated divine spirits of Tamriel's dominant cultures
- Words of Clan Mother Ahnissi by Clan Mother Ahnissi — How a Khajiit explains the origin of the world
- Pocket Guide to the Empire, 3rd Edition: Sugar and Blood: the Cats of the South — Imperial Geographical Society, 3E 432
- J'zargo's dialogue in Skyrim
- The Infernal City — Gregory Keyes
- Renrijra Maor
- Notes on Racial Phylogeny — the Council of Healers, Imperial University
- Ask Us Anything Variety Pack 4
- The Real Barenziah, Part IV — Plitinius Mero
- Guide to Leyawiin — Alessia Ottus
- The Buying Game — Adabael Timsar-Dadisun
- Guide to Bravil — Alessia Ottus
- 2920, First Seed — Carlovac Townway
- Father Of The Niben — Florin Jaliil
- Pocket Guide to the Empire, 1st Edition: The Elsweyr Confederacy — Imperial Geographical Society, 2E 864
- Pocket Guide to the Empire, 3rd Edition: All the Eras of Man, A Comprehensive History of our History — Imperial Geographical Society, 3E 432
- Mixed Unit Tactics — Codus Callonus
- Cherim's Heart of Anequina — Livillus Perus, Professor at the Imperial University
- A Dance in Fire, Chapter 4 — Waughin Jarth
- Where Were You ... Dragon Broke — Various
- The Great War — Legate Justianus Quintius
- Provinces of Tamriel
- Confessions of a Skooma-Eater — Tilse Sendas
- Corpse Preparation v I
- Before the Ages of Man — Aicantar of
- Special Flora of Tamriel — Hardin the Herbalist
- The Marksmanship Lesson — Alla Llaleth
- The Eastern Provinces
- Brown Book of 3E 426
- Realizations of Acrobacy — Master Rhunen Zebavi
- Pocket Guide to the Empire, 1st Edition: Morrowind — Imperial Geographical Society, 2E 864
- Mysterious Akavir
- Pocket Guide to the Empire, 3rd Edition: The War with the Trees: Argonia and the Black Marsh — Imperial Geographical Society, 3E 432
- Words of Clan Mother Ahnissi — Clan Mother Ahnissi
- Varieties of Faith... — Brother Mikhael Karkuxor of the Imperial College
- Litter-Mates of Darkness — Moon-Bishop Hunal
- Loading screen in ESO
- Famed Artifacts of Tamriel — Yagrum Bagarn
Information from the following sources has been used, in whole or in part, to establish the contents of this article: