Clockwork City

Legends:The Halls of Regulation

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Defeat the Automata
Episode: The Ruined City
Opponent Name: Assembling Automata
Opponent Class: Neutral Neutral
Starting Health: Normal: 30
Master: 50
Special Conditions: Master: Opponent starts with two Spider Workers in play
Previous Quest: Legends:Return to Alfe Fyr
Unlocks Quest: Brass Fortress Market Square
Reward: Playsets of: Assembled Conduit, Assembled Sanitizer
   

The Ruined City: Halls of Regulation[edit]

The Halls of Regulation are a starting location in The Ruined City. It is one of the two initially-available locations, along with The Ventral Terminus. After entering the city, you'll have to engage in battle with the automata of the city. Once you complete it for the first time, you'll receive playsets of Assembled Conduit and Assembled Sanitizer.

Dialogue[edit]

Pre-match:
Kellen: "Much of the once-great city lay empty and eerily silent. But within the Halls of Regulation, they heard the sinister sound of gears whirring to life."
Post-match:
Laaneth: "Remarkable! Those creatures were putting themselves together. If all the machines can do that, there's no telling what we'll find here."

Game Settings[edit]

Normal[edit]

No special settings.

Master[edit]

Ai starts with a Spider Worker in each lane.


Opponent Decklist[edit]

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Neutral Dwarven Spider Creature (Dwemer) 0 0 3 1Common Common Guard
1 Neutral Maple Shield Item 0 1Common Common +0/+3
1 Neutral Blackreach Rebuilder Prophecy Creature (Dwemer) 1 0 1 1Common Common Prophecy, Guard
Summon: Gain 2 health.
3 Neutral Gearwork Spider Prophecy Creature (Dwemer) 1 1 1 1Common Common Prophecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
3 Neutral Assembled Sentry Creature (Factotum) 2 1 1 1Common Common Assemble: +0/+2 or Guard.
3 Neutral Reflective Automaton Creature (Factotum) 2 2 3 1Common Common Reflective Automaton has all creature types.
2 Neutral Assembled Sanitizer Creature (Factotum) 3 1 2 1Common Common Assemble: +2/+0 or Lethal.
2 Neutral Crushing Blow Action 3 1Common Common Deal 3 damage.
1 Neutral Ageless Automaton Creature (Dwemer) 4 2 5 2Rare Rare When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn.
1 Neutral Dreugh Shell Armor Item 4 2Rare Rare +3/+3
1 Neutral Dwarven Dynamo Creature (Dwemer) 4 2 1 2Rare Rare Summon: Give another Neutral creature +3/+3 and Guard.
2 Neutral Sparking Spider Prophecy Creature (Dwemer) 4 2 3 1Common Common Prophecy, Guard
1 Neutral Abandoned Imperfect Support 5 2Rare Rare Ongoing
Treasure Hunt - Three Neutral cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Breakthrough and Guard to the lane of your choice.
3 Neutral Assembled Conduit Creature (Factotum) 5 3 3 1Common Common Assemble: +1/+0 and Breakthrough or +0/+1 and Regenerate.
1 Neutral Clockwork Dragon Creature (Dragon) 5 4 4 3Epic Epic Summon: If Clockwork Dragon is in the left lane, +2/+0 and Drain. Otherwise, +0/+2 and Guard.
1 Neutral Assembled Titan Creature (Factotum) 6 4 4 4Legendary Legendary Assemble: Choose two: +2/+0, +0/+2, deal 2 damage to your opponent, or you gain 2 health.
1 Neutral Brass Arquebus Creature (Dwemer) 6 3 3 3Epic Epic Last Gasp: Draw three different random 1-cost creatures from your deck.
1 Neutral Dark Harvester Prophecy Creature (Dreugh) 7 2 4 1Common Common Prophecy, Guard
Summon: Gain 4 health.
1 Neutral Dwarven Colossus Creature (Dwemer) 11 11 11 3Epic Epic Summon: Summon a Power Sphere in each lane.
Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
4 Neutral Gearwork Spider Prophecy Creature (Dwemer) 1 1 1 1Common Common Prophecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
4 Neutral Assembled Sentry Creature (Factotum) 2 1 1 1Common Common Assemble: +0/+2 or Guard.
4 Neutral Reflective Automaton Creature (Factotum) 2 2 3 1Common Common Reflective Automaton has all creature types.
4 Neutral Assembled Sanitizer Creature (Factotum) 3 1 2 1Common Common Assemble: +2/+0 or Lethal.
3 Neutral Crushing Blow Action 3 1Common Common Deal 3 damage.
3 Neutral Mechanical Ally Creature (Dwemer) 3 3 3 3Epic Epic Summon: Summon a Spider Worker if the top card of your deck is Neutral.
3 Neutral Dwarven Dynamo Creature (Dwemer) 4 2 1 2Rare Rare Summon: Give another Neutral creature +3/+3 and Guard.
1 Neutral Abandoned Imperfect Support 5 2Rare Rare Ongoing
Treasure Hunt - Three Neutral cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Breakthrough and Guard to the lane of your choice.
3 Neutral Assembled Conduit Creature (Factotum) 5 3 3 1Common Common Assemble: +1/+0 and Breakthrough or +0/+1 and Regenerate.
1 Neutral Assembled Titan Creature (Factotum) 6 4 4 4Legendary Legendary Assemble: Choose two: +2/+0, +0/+2, deal 2 damage to your opponent, or you gain 2 health.


Notes[edit]

Prev: Return to Alfe Fyr Up: Return to Clockwork City
Conc: The Ventral Terminus
Next: Brass Fortress Market Square