Legends:The Fighting Pit

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Defeat your fellow prisoner.
Act: 1
Opponent Name: Tyr
Opponent Class: Strength Strength
Lanes: Field/Field
Starting Health: 10
Special Conditions: Both players start with 0 cards in hand and no runes.
Story Characters: Boethiah Cultists, Reive, Tyr
Previous Quest: Prologue
Next Quest: The Escape
Reward: 2x Fiery Imp, 2x Valenwood Huntsman, 1x Crushing Blow
 
Tyr

Chapter 1: The Fighting Pit[edit]

The Fighting Pit is the first chapter of Legends, and the first battle of Act 1. You are pitted against a fellow prisoner, a Nord named Tyr. You will fight and eventually decide to work together to take on your mysterious captors.

The Fighting Pit is a tutorial match which introduces gameplay, win/loss conditions, lanes, attacking, and equipping items.

Upon starting the game, you are first welcomed with an introduction screen: Welcome to The Elder Scrolls: Legends. The object of the game is to defeat your opponent. You do this by playing cards from your deck. You are then instructed to: Reduce your opponent's health to zero to win. The match begins with Tyr going first and playing a Foraging Mudcrab. At the start of your turn, you will receive another message: Most games have two lanes. Creatures can only attack enemy creatures in the same lane. You then draw a Scuttler which is urged to be played on the board: Choose a lane for your Scuttler. and Place the creature in the lane. When the Scuttler is on the field you are told: Creatures can't attack on the turn they enter play. and you have to pass your turn. On Tyr's turn, you get more information about attacking: When creatures fight, they deal damage equal to their power. After this turn you have a bit more freedom where you play your cards and how you attack. However, you are still forced to play all your cards and attack with your creatures. This will make sure you are unable to lose the game. On turn 4 you receive your final instructions: You drew an item. Play Heavy Battleaxe to improve one of your creatures. You can now continue playing until your opponent's health drops to 0.

Dialogue[edit]

Pre-Match

Tyr: "Sorry. Better your blood than..."

During the Match

Tyr: "Why do I have a feeling they're going to kill us either way?"

Post-Match

Tyr: "You're pretty good with that axe. We work together, we might have a chance."

Your Deck[edit]

Because this is a tutorial fight, you are given specific cards to play. They appear in the following order.

Your decklist
Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
Strength Scuttler Creature (Reptile) 1 1 2 1Common Common
Strength Jerall Forager Creature (Nord) 2 2 2 1Common Common
Willpower Imperial Legionnaire Creature (Imperial) 3 3 4 1Common Common
Strength Heavy Battleaxe Item 4 1Common Common +4/+1
Willpower Skingrad Patroller Creature (Imperial) 2 3 2 1Common Common
Strength Whiterun Trooper Creature (Nord) 4 6 2 1Common Common
Willpower Tusked Bristleback Creature (Beast) 5 5 5 1Common Common
Strength Morthal Watchman Creature (Nord) 1 2 1 1Common Common
Willpower Imperial Legionnaire Creature (Imperial) 3 3 4 1Common Common
Willpower Skingrad Patroller Creature (Imperial) 2 3 2 1Common Common

Tyr's Deck[edit]

The opponent draws these cards in the following order.

Tyr
Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
Strength Foraging Mudcrab Creature (Mudcrab) 1 1 1 1Common Common
Strength Desperate Captive Creature (Nord) 2 3 1 1Common Common
Strength Foraging Mudcrab Creature (Mudcrab) 1 1 1 1Common Common
Strength Defiant Prisoner Creature (Nord) 4 2 4 1Common Common
Strength Reckless Combatant Creature (Redguard) 1 2 1 1Common Common
Strength Foraging Mudcrab Creature (Mudcrab) 1 1 1 1Common Common
Strength Reckless Combatant Creature (Redguard) 1 2 1 1Common Common
Strength Defiant Prisoner Creature (Nord) 4 2 4 1Common Common
Strength Foraging Mudcrab Creature (Mudcrab) 1 1 1 1Common Common
Strength Foraging Mudcrab Creature (Mudcrab) 1 1 1 1Common Common


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