Legends:Practice/Sparkslinger

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Sparkslinger
The Victorious
Class StrengthIntelligence Battlemage
Difficulty Expert
Theme Actions/Aggro
Statistics
Prophecies Prophecy 3x Lightning Bolt, 3x Sharpshooter Scout
Attributes Strength 25Intelligence 21Neutral 4Dual Attribute 1
Rarity Common 24Rare 12Epic 9Legendary 5

Statistics

Attributes Rarity Magicka Curve
Icon-Information.png Graphs are currently disabled due to a security issue.
Icon-Information.png Graphs are currently disabled due to a security issue.
Icon-Information.png Graphs are currently disabled due to a security issue.


Deck List
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Intelligence Brutal Ashlander Creature (Dark Elf) 1 1 1 1Common Common Last Gasp: Deal 3 damage to a random enemy.
3 Strength Fiery Imp Creature (Imp) 1 1 1 2Rare Rare When Fiery Imp attacks, deal 2 damage to your opponent.
3 Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
3 Strength Relentless Raider Creature (Nord) 1 2 1 4Legendary Legendary When an enemy rune is destroyed, deal 1 damage to your opponent.
3 Strength Sharpshooter Scout Prophecy Creature (Wood Elf) 1 1 1 1Common Common Prophecy
Summon: Deal 1 damage.
3 Strength Afflicted Alit Creature (Reptile) 2 3 1 2Rare Rare Summon: Deal 2 damage to each player.
3 Intelligence Ice Spike Action 2 1Common Common Deal 2 damage to your opponent.
Draw a card.
3 Neutral Crushing Blow Action 3 1Common Common Deal 3 damage.
3 Intelligence Dark Rift Support 3 3Epic Epic Uses: 5
Activate: Deal 1 damage to your opponent. If Dark Rift has dealt 5 damage, sacrifice it to summon a Storm Atronach.
3 Strength Valenwood Huntsman Creature (Wood Elf) 3 3 1 1Common Common Summon: Deal 1 damage.
3 Strength Gladiator Arena Support 4 3Epic Epic Ongoing
At the start of each player's turn, deal 2 damage to that player.
3 Intelligence Ice Wraith Creature (Wraith) 4 2 2 3Epic Epic At the start of your turn, put an Ice Spike into your hand.
3 Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.
3 Strength Rampaging Minotaur Creature (Minotaur) 4 3 2 2Rare Rare Breakthrough, Charge
3 Intelligence Lillandril Hexmage Creature (High Elf) 5 5 4 1Common Common After you play an action, deal 1 damage to your opponent.
3 Strength Triumphant Jarl Creature (Nord) 6 4 4 2Rare Rare Summon: If you have more health than your opponent, draw two cards.
1 Neutral Goldbrand Support 7 4Legendary Legendary Uses: 3
Activate: Deal 2 damage to a creature, then increase the damage dealt by 2.
1 Strength Volendrung Support 8 4Legendary Legendary Uses: 2
Activate: Give a creature +4/+4 and Breakthrough.