Legends:Practice/Fire Swindler

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Fire Swindler
The Victorious
Class StrengthAgility Archer
Difficulty Expert
Theme 0-cost
Statistics
Prophecies Prophecy 3x Daring Cutpurse
Attributes Strength 19Agility 31
Rarity Common 11Rare 20Epic 14Legendary 5

Statistics

Attributes Rarity Magicka Curve
Icon-Information.png Graphs are currently disabled due to a security issue.
Icon-Information.png Graphs are currently disabled due to a security issue.
Icon-Information.png Graphs are currently disabled due to a security issue.


Deck List
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Strength Improvised Weapon Item 0 2Rare Rare Breakthrough
+1/+1
2 Agility Murkwater Goblin Creature (Goblin) 0 0 1 1Common Common Murkwater Goblin has +2/+0 on your turn.
3 Strength Nord Firebrand Creature (Nord) 0 1 1 1Common Common Charge
3 Strength Relentless Raider Creature (Nord) 1 2 1 4Legendary Legendary When an enemy rune is destroyed, deal 1 damage to your opponent.
3 Agility Shadow Shift Action 1 1Common Common Move a friendly creature.
Draw a card.
1 Agility Ungolim the Listener Creature (Wood Elf) 1 1 1 4Legendary Legendary Summon: Shuffle three Brotherhood Assassins into your deck.
3 Agility Daring Cutpurse Prophecy Creature (Khajiit) 2 2 2 1Common Common Prophecy
Pilfer: +1/+1
3 Agility Goblin Skulk Creature (Goblin) 3 2 3 2Rare Rare Pilfer: Draw a random 0-cost card from your deck.
3 Agility Dune Smuggler Creature (Khajiit) 3 3 1 2Rare Rare Summon: Move another friendly creature in this lane.
When a friendly creature moves, give it +1/+1.
3 Strength Raiding Party Action 3 2Rare Rare Put two 1/1 Nord Firebrands with Charge into your hand.
3 Agility Swindler's Market Support 3 2Rare Rare Ongoing
When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health.
3 Agility Hidden Trail Support 4 3Epic Epic Ongoing
Summon: All Field Lanes become Shadow Lanes.
Friendly creatures have +1/+0.
3 Agility Murkwater Shaman Creature (Goblin) 4 3 3 3Epic Epic At the start of your turn, put a Curse into your hand.
2 Strength Burn and Pillage Action 5 3Epic Epic Deal 1 damage to all enemy creatures in a lane for each destroyed enemy rune.
3 Strength Markarth Bannerman Creature (Nord) 5 4 4 3Epic Epic When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand.
3 Agility Smuggler's Haul Action 6 3Epic Epic Put four random 0-cost cards into your hand.
3 Agility Soulrest Marshal Creature (Argonian) 6 4 4 2Rare Rare Summon: If you have more health than your opponent, the next card you play this turn costs 6 less.
2 Strength Triumphant Jarl Creature (Nord) 6 4 4 2Rare Rare Summon: If you have more health than your opponent, draw two cards.
1 Agility Tazkad the Packmaster Creature (Goblin) 9 6 6 4Legendary Legendary Breakthrough, Charge
Last Gasp: Summon a 4/4 Durzog.