Legends:Practice/Alcus, the Mad

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Alcus, the Mad
The Victorious
Class StrengthIntelligence Battlemage
Difficulty Expert
Theme Aggro
Statistics
Prophecies Prophecy 2x Graystone Ravager, 3x Wisdom of Ancients, 2x Cast Out
Attributes Strength 15Intelligence 27Neutral 7Dual Attribute 1
Rarity Common 16Rare 12Epic 17Legendary 5

Statistics

Attributes Rarity Magicka Curve
Icon-Information.png Graphs are currently disabled due to a security issue.
Icon-Information.png Graphs are currently disabled due to a security issue.
Icon-Information.png Graphs are currently disabled due to a security issue.


Deck List
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Intelligence Brutal Ashlander Creature (Dark Elf) 1 1 1 1Common Common Last Gasp: Deal 3 damage to a random enemy.
3 Strength Fiery Imp Creature (Imp) 1 1 1 2Rare Rare When Fiery Imp attacks, deal 2 damage to your opponent.
3 Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
3 Intelligence Niben Bay Cutthroat Creature (Redguard) 1 1 1 1Common Common +2/+0 while there are no enemy creatures in this lane.
3 Intelligence Balmora Spymaster Creature (Dark Elf) 2 0 1 3Epic Epic Last Gasp: Summon a random creature with cost less than or equal to your max magicka.
2 Intelligence Dunmer Nightblade Creature (Dark Elf) 2 2 1 1Common Common Last Gasp: Put an Iron Sword into your hand.
2 Strength Graystone Ravager Prophecy Creature (Orc) 2 4 1 1Common Common Prophecy
3 Intelligence High Rock Summoner Creature (Breton) 2 1 1 2Rare Rare Summon: Put a random Atronach into your hand.
3 Intelligence Moment of Clarity Action 2 3Epic Epic Reveal three random cards, then choose one to draw.
3 Strength Plunder Action 2 3Epic Epic Put two random items into your hand.
2 Neutral Reachman Shaman Creature (Reachman) 2 2 2 1Common Common At the start of your turn, give another random friendly creature +1/+1.
2 Intelligence Wisdom of Ancients Prophecy Action 2 3Epic Epic Prophecy
Give each friendly creature a random Keyword.
2 Strength Cast Out Prophecy Action 3 2Rare Rare Prophecy
Unsummon a creature.
1 Intelligence Daggerfall Mage Creature (Breton) 3 2 2 4Legendary Legendary Ward
When Daggerfall Mage's Ward is broken, put a Tome of Alteration into your hand.
2 Neutral Frenzied Witchman Creature (Reachman) 3 2 1 1Common Common Summon: Give a creature +2/+1.
3 Strength Bog Lurcher Creature (Lurcher) 4 9 1 2Rare Rare
1 Intelligence Royal Sage Creature (High Elf) 4 4 4 2Rare Rare Summon: If you have more health than your opponent, give each friendly creature a random Keyword.
2 Neutral Stronghold Incubator Creature (Dwemer) 5 3 3 3Epic Epic Last Gasp: Put two random Dwemer into your hand.
1 Neutral Wabbajack Support 5 4Legendary Legendary Uses: 3
Activate: Transform a creature into a random creature.
3 Intelligence Studium Headmaster Creature (High Elf) 6 6 3 3Epic Epic Summon: Each player draws two cards.
1 StrengthIntelligence Merric-at-Aswala Creature (Redguard) 7 2 2 4Legendary Legendary Summon: Equip each friendly creature in this lane with a random item.
1 Strength Wrothgar Forge Support 7 3Epic Epic Ongoing
The first time you summon a creature each turn, equip it with a random item.
1 Intelligence Nahkriin, Dragon Priest Creature (Skeleton) 9 5 5 4Legendary Legendary Summon: Draw a card and reduce its cost to 0.
1 Strength Dremora Markynaz Creature (Daedra) 10 5 5 4Legendary Legendary Guard
Summon: Double a creature's power and health.