The Elder Scrolls: Legends is a very different genre compared to previous Elder Scrolls games. The guide below is intended to provide information on how to start playing the game on the right foot.
The game features several game modes:
- Arena — A mode involving consecutive matches and deck building
- Play — A single round using pre-constructed decks
- Story — A story mode that involves facing off against the AI
Decks and Cards
Decks can be constructed out of cards from up to two of the five attributes. The attributes chosen will determine the deck's class; each class has its own playstyle. Note that neutral cards can always be added to your deck, and will be the default type of deck if no regular attribute cards are added.
Each card represents up to two Attributes, and there are several types of cards, such as Creature and Action. Each one has the magicka cost in blue in the top corner, and if it is a creature it will show its attack power on the left side of the card (with a sword icon) and health on the right side of the card (on a shield).
Cards can be obtained as rewards and through card packs. The player's avatar, or race, influences which cards they will collect most quickly.
Each cards has a rarity, depicted by the gem on the bottom of the card, that represents how easy the card can be obtained. The four rarities from most common to rarest are: Common , Rare , Epic and Legendary . Certain Legendary cards are also Unique, depicted by a orange gem on the top of the card, and only one can be put into a deck. The rarities do not affect gameplay, with the exception of Pauper Gauntlet where only Commons can be used for deckbuilding. When opening packs, the lowest amount of rarities that can be found are 5 Commons and 1 Rare. In the most exceptional cases, there are packs that contain 6 Legendary cards.
In a battle, both will start with a set amount of health. Generally, battles begin with both sides at 30 health, though this is not always the case. At the start of the match, three cards will be drawn. If these cards are unfavorable, then any or all of the cards may be redrawn. The aim of the game is to use creature, action, item, and support cards to reduce your opponent's health to 0 or less before they do the same to you.
Magicka is the currency used to play your cards. Every turn your magicka replenishes and is increased by one until the maximum of 12 is reached. Only certain cards like Tree Minder can increase your current and max magicka, while others like Brynjolf can increase it temporarily. Leftover magicka will not carry over to the next turn.
In most games, the board is divided into two "lanes". Creatures can only attack other creatures within the same lane, or the other player. Typically the left lane has no special rules, while the right lane is a "shadow" lane: the other player's creatures cannot attack yours until after your next turn (although they can still be affected by actions). In some game modes the lanes may have different conditions or restrictions, such as boosting creatures' stats or preventing more powerful creatures from being summoned.
There are five blue "runes" around each player's avatar. The first time a player is reduced to 25, 20, 15, 10, and 5 health, a rune will disappear, and a card is drawn from the top of their deck. If the card has the "Prophecy" keyword, they will be able to play it immediately during the other player's turn for free. Some cards also have abilities triggered by runes breaking.