Legends:Getting Started

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The Elder Scrolls: Legends is a very different genre compared to previous Elder Scrolls games. The guide below is intended to provide information on how to start playing the game on the right foot.

Game Modes[edit]

The game features several game modes:

  • Arena — A mode involving consecutive matches and deck building
  • Battle — A single round using pre-constructed decks
  • Campaign — A story mode that involves facing off against the AI

Decks and Cards[edit]

Decks can be constructed out of cards from up to two of the five attributes. The attributes chosen will determine the deck's class; each class has its own playstyle.

Each card represents up to two Attributes, and there are several types of cards, such as Creature and Action. Each one has the magicka cost in blue in the top corner, and if it is a creature it will show its attack on the left side of the card (with a sword icon) and defense on the right side of the card (on a shield).

Cards can be obtained as rewards and through card packs. The player's avatar, or race, influences which cards they will collect most quickly.


In a battle, both will start with a set amount of health. Generally, battles begin with both sides at 30 health, though this is not always the case. At the start of the match, three cards will be drawn. If these cards are unfavorable, then any or all of the cards may be redrawn. The aim of the game is to use creature, action, and support cards to reduce your opponent's health to 0 or less before they do the same.


In most games, the board is divided into two "lanes". Creatures can only attack other creatures within the same lane, or the other player. Occasionally these lanes may have "conditions": the "standard" setup is that the left lane has nothing special, and that the right lane is a "shadow" lane: the other player's creatures cannot attack yours until after your next turn (although they can still be affected by spells.)


There are five blue "runes" around each player's avatar. The first time a player is reduced to 25, 20, 15, 10, and 5 health, a rune will disappear, and a card is drawn from the top of their deck. If the card has the "Prophecy" keyword, they will be able to play it immediately during the other player's turn for free.