Legends:Dunmer Avengers

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Dunmer Avengers
Class IntelligenceAgility Assassin
Default Banner Art Necrom Mastermind
Release Core Set
Availability Either as level 6 reward or after completing The Rescue.
Theme Dunmer
Statistics
Deck Code SPAMpsbCfLnrgehbitkImzoQnugJANdKfkoOdPeXocaQgulzrnmFjSesAEcygymQcJ
Attributes Intelligence 29Agility 17Neutral 3Dual Attribute 1
Rarity Common 33Rare 13Epic 3Legendary 1

Statistics

Attributes Rarity Magicka Curve
Icon-Information.png Graphs are currently disabled due to a security issue.
Icon-Information.png Graphs are currently disabled due to a security issue.
Icon-Information.png Graphs are currently disabled due to a security issue.

Cards[edit]

Deck List
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Intelligence Cruel Firebloom Action 0 2Rare Rare Sacrifice a creature to deal 5 damage to a random enemy creature
2 Agility Arrow in the Knee Action 1 1Common Common Shackle a creature and deal 1 damage to it.
3 Intelligence Brutal Ashlander Creature (Dark Elf) 1 1 1 1Common Common Last Gasp: Deal 3 damage to a random enemy.
3 Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
2 Intelligence Dunmer Nightblade Creature (Dark Elf) 2 2 1 1Common Common Last Gasp: Put an Iron Sword into your hand.
2 Agility Finish Off Action 2 1Common Common Destroy a Wounded enemy creature.
2 Neutral Lurking Crocodile Prophecy Creature (Reptile) 2 3 2 1Common Common Prophecy
3 Intelligence Redoran Enforcer Creature (Dark Elf) 2 2 3 1Common Common
2 Intelligence Soul Split Action 2 1Common Common Sacrifice a creature to summon a 3/2 Sundered Shade in each lane.
1 Intelligence Steel Sword Item 2 1Common Common +3/+0
3 Intelligence Camlorn Sentinel Prophecy Creature (Breton) 3 2 4 1Common Common Prophecy, Guard
2 Intelligence Cunning Ally Creature (Dark Elf) 3 3 3 1Common Common Summon: Put a Firebolt into your hand if the top card of your deck is Intelligence.
1 Neutral Frenzied Witchman Creature (Reachman) 3 2 1 1Common Common Summon: Give a creature +2/+1.
1 Agility Giant Bat Creature (Beast) 3 2 2 1Common Common Charge, Drain
1 Agility House Kinsman Creature (Dark Elf) 3 3 2 3Epic Epic Last Gasp: Deal 3 damage to your opponent and gain 3 health.
2 Agility Nimble Ally Creature (Wood Elf) 3 3 3 1Common Common Summon: +1/+1 and Lethal if the top card of your deck is Agility.
2 Agility Varanis Courier Creature (Dark Elf) 3 1 3 1Common Common Guard
Last Gasp: Draw a card.
1 Intelligence Baron of Tear Creature (Dark Elf) 4 3 3 2Rare Rare Summon: Give other friendly Intelligence creatures +1/+0 and Guard.
2 Agility Deshaan Avenger Creature (Dark Elf) 4 3 3 2Rare Rare Last Gasp: Summon a 3/3 Deshaan Sneak.
2 Intelligence Dres Renegade Creature (Dark Elf) 4 4 4 2Rare Rare Guard
Other friendly creatures are immune to Shackle.
1 Intelligence Elusive Schemer Creature (Dark Elf) 4 3 1 2Rare Rare Summon: Draw a card.
Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck.
1 Agility Moonlight Werebat Prophecy Creature (Beast) 4 4 2 3Epic Epic Prophecy, Drain
1 Intelligence Royal Sage Creature (High Elf) 4 4 4 2Rare Rare Summon: If you have more health than your opponent, give each friendly creature a random Keyword.
1 IntelligenceAgility Sadras Agent Creature (Dark Elf) 4 4 2 3Epic Epic Guard
Last Gasp: Summon a 2/1 Mournhold Guardian with Guard.
1 Intelligence Fate Weaver Prophecy Creature (Nereid) 6 3 3 2Rare Rare Prophecy
Summon: Draw a card. If it's a Prophecy, you may play it for free.
1 Agility Quin'rawl Burglar Creature (Khajiit) 6 4 4 4Legendary Legendary Drain
Pilfer: +4/+4
2 Agility Ransack Prophecy Action 6 2Rare Rare Prophecy
Deal 3 damage and gain 3 health.
1 Agility Soulrest Marshal Creature (Argonian) 6 4 4 2Rare Rare Summon: If you have more health than your opponent, the next card you play this turn costs 6 less.
2 Intelligence Shocking Wamasu Creature (Wamasu) 8 4 4 1Common Common Summon: Deal 4 damage to a creature.