The Dunmer, also known as Dark Elves, are the ash-skinned, typically red-eyed elven peoples of Morrowind. "Dark" is commonly understood as meaning such characteristics as "dark-skinned", "gloomy", "ill-favored by fate" and so on. The Dunmer and their national identity, however, embrace these various connotations with enthusiasm. In the Empire, "Dark Elf" is the common usage, but among their Aldmeri brethren they are called "Dunmer". Their combination of powerful intellects with strong and agile physiques produce superior warriors and sorcerers. On the battlefield, Dunmer are noted for their skill with a balanced integration of the sword, the bow and destruction magic. Dunmer live two to three times as long as humans; with a 200-year-old Dunmer being old and a 300-year-old Dunmer being very, very old. In character, they are grim, aloof, and reserved, as well as distrusting and disdainful of other races.
Dunmer distrust and are treated distrustfully by other races. They are often proud, clannish, ruthless, and cruel, from an outsider's point of view, but greatly value loyalty and family. Young female Dunmer have a reputation for promiscuity in some circles. Despite their powerful skills and strengths, the Dunmer's vengeful nature, age-old conflicts, betrayals, and ill-reputation prevent them from gaining more influence. Those born in their homeland of Morrowind before its devastation were known to be considerably less friendly than those who grew up in the Imperial tradition.
For more information, see the main lore article.
In-Game Description and Bonus
Dunmer are renowned for both their magical prowess and their stealth. As a Dark Elf, you will more quickly collect cards that harness the power of the fallen.
The race's theme is Last Gasp.
Portraits & Dialogue
|Ald'ruhn Arms Master||Creature (Dark Elf)||Strength||4||2||3||Rare||Charge, Rally|
|Alfe Fyr||Creature (Dark Elf)||Intelligence||11||6||6||Legendary||Summon: Deal 6 damage to a random enemy.
|Almalexia's Disciple||Creature (Dark Elf)||Endurance||2||2||3||Rare||Exalt 2: Heal all friendly creatures.|
|Archcanon Saryoni||Creature (Dark Elf)||Tribunal Temple||4||3||3||Legendary||Summon: Choose a blessing from one of the Tribunal gods.
Exalt 3: Gain all three blessings instead.
|Ashlander Zealot||Creature (Dark Elf)||Strength||1||1||2||Common||Summon: Battle an enemy creature.|
|Awakened Dreamer||Creature (Dark Elf)||Agility||2||2||3||Rare||At the end of your turn, if you have a creature with 5 power or more, Awakened Dreamer gains +1/+1.|
|Back-Alley Rogue||Creature (Dark Elf)||Agility||4||5||3||Rare||Summon: Steal Cover from another creature.|
|Balmora Captain||Creature (Dark Elf)||Willpower||5||4||4||Legendary||Rally 2
Your other Rallies give an extra +1/+1.
|Balmora Puppeteer||Creature (Dark Elf)||House Hlaalu||2||2||2||Rare||Plot: +1/+1 for each other card you've played this turn.|
|Balmora Spymaster||Creature (Dark Elf)||Intelligence||2||0||1||Epic||Last Gasp: Summon a random creature with cost less than or equal to your max magicka.|
|Baron of Tear||Creature (Dark Elf)||Intelligence||4||3||3||Rare||Summon: Give other friendly creatures +1/+0 and Guard.|
|Beyte Fyr||Creature (Dark Elf)||Intelligence||11||6||6||Legendary||Summon: Deal 6 damage to a random enemy.
|Black Hand Messenger||Creature (Dark Elf)||Assassin||3||0||2||Epic||Drain
Summon: Deal 2 damage to a creature.
Last Gasp: Deal 2 damage to your opponent.
|Bolvyn Venim||Creature (Dark Elf)||House Redoran||3||3||3||Legendary||Rally
When you Rally with no creatures in your hand, first draw Bolvyn Venim from your deck.
|Brotherhood Assassin||Creature (Dark Elf)||Agility||1||3||3||Legendary||Lethal
Summon: Draw a card.
|Brutal Ashlander||Creature (Dark Elf)||Intelligence||1||1||1||Common||Last Gasp: Deal 3 damage to a random enemy.|
|Cunning Ally||Creature (Dark Elf)||Intelligence||3||3||3||Common||Summon: Put a Firebolt into your hand if the top card of your deck is .|
|Dark Adherent||Creature (Dark Elf)||Intelligence||1||2||1||Common|
|Deepwood Trapper||Creature (Dark Elf)||Agility||1||1||3||Epic||Guard
Shackle creatures damaged by Deepwood Trapper.
|Delte Fyr||Creature (Dark Elf)||Intelligence||11||6||6||Legendary||Summon: Deal 6 damage to a random enemy.
|Deshaan Avenger||Creature (Dark Elf)||Agility||4||3||3||Rare||Last Gasp: Summon a 3/3 Deshaan Sneak.|
|Deshaan Sneak||Creature (Dark Elf)||Agility||4||3||3||Rare|
|Divayth Fyr||Creature (Dark Elf)||Intelligence||11||6||6||Legendary||Summon: Deal 6 damage to a random enemy.
At the start of your turn, Divayth Fyr summons a Daughter of Fyr.
|Dren Bodyguard||Creature (Dark Elf)||Willpower||5||5||5||Common||Guard|
|Dres Guard||Creature (Dark Elf)||Intelligence||4||3||4||Rare||Guard|
|Dres Renegade||Creature (Dark Elf)||Intelligence||4||4||4||Rare||Guard
Other friendly creatures are immune to Shackle.
|Dres Spy||Creature (Dark Elf)||Agility||0||1||1||Common||Summon: Look at the top card of your deck. You may discard it.|
|Dres Tormentor||Creature (Dark Elf)||Intelligence||4||3||4||Rare||When an enemy creature becomes Shackled, deal 3 damage to it.|
|Duke Vedam Dren||Creature (Dark Elf)||House Hlaalu||5||4||4||Legendary||The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka.|
|Dunmer Nightblade||Creature (Dark Elf)||Intelligence||2||2||1||Common||Last Gasp: Put an Iron Sword into your hand.|
|Eclipse Baroness||Creature (Dark Elf)||Agility||8||5||5||Epic||Summon and Last Gasp: Draw a card and reduce its cost by 2.|
|Elusive Schemer||Creature (Dark Elf)||Intelligence||4||3||1||Rare||Summon: Draw a card.
Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck.
|Enamor's Keeper||Creature (Dark Elf)||Intelligence||3||4||3||Legendary||Exalt 5: Equip a +5/+0 Heirloom Greatsword to Enamor's Keeper.|
|False Incarnate||Creature (Dark Elf)||Strength||4||5||4||Epic||Your opponent can't gain health.|
|Galyn the Shelterer||Creature (Dark Elf)||Endurance||3||3||3||Legendary||Summon: Choose a creature or item in your hand. Shuffle three copies of it with +3/+3 into your deck.|
|Ghostgate Defender||Creature (Dark Elf)||Intelligence||1||1||3||Rare||Guard
Exalt 3: Deal 2 damage to a creature.
|Grand Inquisitor||Creature (Dark Elf)||Willpower||4||2||3||Rare||Exalt 4: +3/+3.
Summon: Destroy a creature with less power than Grand Inquisitor.
|Guar Stablemaster||Creature (Dark Elf)||Agility||3||3||3||Common||Summon: +1/+1 and Guard if you have an Animal.|
|Hatchery Meddler||Creature (Dark Elf)||Intelligence||4||5||3||Rare||Summon: Swap a creature's power and health.|
|Hlaalu Oathman||Creature (Dark Elf)||Willpower||3||2||2||Common||Summon: if you have a...
card in play, gain 3 magicka this turn.
card in play, draw a card.
|House Kinsman||Creature (Dark Elf)||Agility||3||3||2||Epic||Last Gasp: Deal 3 damage to your opponent and gain 3 health.|
|Imposter||Creature (Dark Elf)||Strength||1||varies||varies||Epic|
|Indomitable Ordinator||Creature (Dark Elf)||Endurance||5||5||5||Epic||Guard
Exalt 1: Your opponent can't target Indomitable Ordinator with actions.
|Indoril Archmage||Creature (Dark Elf)||Intelligence||8||6||6||Legendary||Guard
Last Gasp: Deals 6 damage to all enemy creatures in this lane.
|Indoril Mastermind||Creature (Dark Elf)||Endurance||3||2||1||Rare||Summon: Look at the top two cards of your deck. Draw one, and discard the other.|
|Inspiring Kinsman||Creature (Dark Elf)||House Redoran||4||2||4||Epic||Rally 2
Last Gasp: Give a random creature in your hand +2/+2.
|Jiub||Creature (Dark Elf)||Neutral||1||1||1||Legendary||Slay: Change into Saint Jiub, Eradicator of the Winged Menace.|
|Khuul Lawkeeper||Creature (Dark Elf)||Willpower||3||1||6||Rare||Guard, Rally|
|Knight of Gnisis||Creature (Dark Elf)||Endurance||3||2||3||Epic||Rally
Summon: Put a 2/2 Colovian Trooper with Guard into your hand.
|Laaneth||Creature (Dark Elf)||Intelligence||9||6||6||Legendary||Summon: Draw a card of your choice from your deck.|
|Light of the Three||Creature (Dark Elf)||Willpower||5||4||4||Epic||Exalt 2: Give other friendly creatures in this lane +2/+2.|
|Lower Canton Smith||Creature (Dark Elf)||Strength||3||2||2||Common||Plot: Equip a friendly creature with a +2/+2 Steel Scimitar.|
|Mecinar||Creature (Dark Elf)||Neutral||8||4||4||Legendary||Summon: Stitch together the top creature from both decks to create an Abomination and put it into your hand.|
|Morag Tong Aspirant||Creature (Dark Elf)||Agility||1||2||1||Legendary||Slay: Summon a copy of Morag Tong Aspirant.|
|Morag Tong Assassin||Creature (Dark Elf)||Agility||2||3||2||Rare||Summon: Summon a 0/1 Target with Guard for your opponent.
|Morag Tong Nightblade||Creature (Dark Elf)||Willpower||4||3||4||Epic||Summon: Summon a 0/1 Target with Guard for your opponent.
Slay: Draw a card. If it's an action, reduce its cost to 0.
|Mournhold Guardian||Creature (Dark Elf)||Agility||1||2||1||Common||Guard|
|Mournhold Pilgrim||Creature (Dark Elf)||Endurance||4||4||4||Common||Regenerate
Exalt 3: +2/+2
|Mournhold Traitor||Creature (Dark Elf)||Agility||2||4||4||Epic||Last Gasp: Your opponent summons a 2/1 Mournhold Guardian with Guard.|
|Naryu Virian||Creature (Dark Elf)||Agility||6||6||6||Legendary||Summon: Summon a 0/1 Target with Guard for your opponent in each lane.
Friendly creatures have "Slay: +1/+1 and Lethal."
|Necrom Mastermind||Creature (Dark Elf)||Agility||5||5||4||Legendary||Summon: Trigger the Last Gasp of each friendly creature.|
|Odirniran Necromancer||Creature (Dark Elf)||Endurance||6||3||3||Legendary||Summon: Summon a creature from your discard pile with less power than Odirniran Necromancer.|
|Palace Conspirator||Creature (Dark Elf)||Intelligence||2||2||2||Common||Summon: Draw a card, then discard a card.|
|Poetic Armiger||Creature (Dark Elf)||Intelligence||2||2||3||Rare||Exalt 1: Gain a random Keyword.|
|Prophet of Bones||Creature (Dark Elf)||Endurance||1||2||1||Epic||Exalt 5: Fill this lane with 1/1 Risen Dead with Guard.|
|Queen Barenziah||Creature (Dark Elf)||Assassin||4||6||3||Legendary||Drain
Summon: Give all other friendly creatures in this lane Guard.
|Redoran Enforcer||Creature (Dark Elf)||Intelligence||2||2||3||Common|
|Redoran Forerunner||Creature (Dark Elf)||House Redoran||2||1||1||Rare||Charge, Drain, Ward|
|Redoran Oathman||Creature (Dark Elf)||Endurance||4||3||3||Common||Summon: If you have a...
card in play, double Redoran Oathman's health.
card in play, double Redoran Oathman's power.
|Riften Pickpocket||Creature (Dark Elf)||Intelligence||4||2||2||Rare||Summon: Reveal three random cards in your opponent's deck. Choose one and draw a copy of it.|
|Sadras Agent||Creature (Dark Elf)||Assassin||4||4||2||Epic||Guard
Last Gasp: Summon a 2/1 Mournhold Guardian with Guard.
|Saint Jiub||Creature (Dark Elf)||Neutral||5||5||5||Legendary||Guard
Can't be damaged or targeted by Cliff Racers, Cliff Hunters, and Cliff Striders.
|Sarethi Scion||Creature (Dark Elf)||Strength||1||1||1||Common||Rally|
|Seyda Neen Courier||Creature (Dark Elf)||Intelligence||2||0||1||Common||Summon: Equip a +3/+0 Steel Sword to a friendly creature.|
|Sharp-Eyed Ashkhan||Creature (Dark Elf)||Strength||6||6||6||Legendary||Plot: Discard your hand, then draw three cards.|
|Sheepish Dunmer||Creature (Dark Elf)||Neutral||0||0||1||Epic||Summon: Give Sheepish Dunmer Cover. While Sheepish Dunmer is pantsless, he does not lose Cover at the start of your turn.|
|Silent Pilgrim||Creature (Dark Elf)||Neutral||3||1||1||Rare||Summon: Draw a random multi-attribute card from your deck.|
|Suran Pawnbroker||Creature (Dark Elf)||Agility||2||2||3||Rare||Plot: Put a random 0-cost card into your hand.|
|Tel Vos Magister||Creature (Dark Elf)||Intelligence||6||5||4||Epic||Ward
At the end of your turn, you gain a Ward.
|Telvanni Arcanist||Creature (Dark Elf)||Intelligence||3||3||2||Rare||Last Gasp: Put a random action into your hand.|
|Telvanni Catspaw||Creature (Dark Elf)||House Telvanni||3||2||2||Rare||Last Gasp: Draw a card. If Telvanni Catspaw was sacrificed, draw two cards instead.|
|Telvanni Oathman||Creature (Dark Elf)||Agility||5||4||4||Common||Summon: If you have a...
card in play, draw a random action from your deck.
card in play, summon a Risen Dead in each lane.
|Temple Conjurer||Creature (Dark Elf)||Intelligence||2||2||2||Rare||Exalt 4: Summon a 5/3 Flame Atronach with Breakthrough.|
|Temple Patriarch||Creature (Dark Elf)||Tribunal Temple||7||5||5||Rare||Summon: Trigger the Exalt of each friendly creature.|
|Therana||Creature (Dark Elf)||Intelligence||5||3||8||Legendary||After you play an action, shuffle three 0-cost copies of that action into your deck.|
|Tribunal Oathman||Creature (Dark Elf)||Intelligence||4||3||3||Common||Summon: If you have a...
card in play, you gain 4 health.
card in play, gain +1 max magicka.
|Uupse Fyr||Creature (Dark Elf)||Intelligence||11||6||6||Legendary||Summon: Deal 6 damage to a random enemy.
|Varanis Courier||Creature (Dark Elf)||Agility||3||1||3||Common||Guard
Last Gasp: Draw a card.
|Winterhold Illusionist||Creature (Dark Elf)||Willpower||5||3||3||Common||Summon: Another creature disappears, then returns at the end of the turn.|