Legends:Card Effects

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Many Creatures have at least one Card Effect, bonus effects displayed below the artwork. Note that not all card effects are associated with a Keyword. Keywords are used in the abilities of many cards.


  • Breakthrough — Any excess damage dealt by the creature will be inflicted upon your opponent.
  • Charge — The summoned creature can attack immediately, rather than having to wait a turn.
  • Drain — Dealing damage with the summoned creature will heal you for the equivalent amount.
  • Guard — Enemy creatures in the same lane can only attack the creature.
  • Lethal — The creature will destroy any enemy creature it damages.
  • Regenerate — The creature's health is restored at the beginning of your turn.
  • Ward — The first time a creature with Ward is damaged, negate the damage. This only counts as a keywords while it is active.

Other Effects[edit]

  • Immune — The creature is immune to the specified effect.
  • Heal — Restores a creature's Defense value.
  • Last Gasp — The effect is triggered when the summoned creature dies.
  • Pilfer — The effect is triggered when the summoned creature attacks the opponent directly.
  • Prophecy — If you lose a Rune and draw a card with Prophecy, it can be played for free.
  • Silence — Removes a creature's buffs.
  • Shackle — The targeted creature misses a turn.
  • Slay — The effect is triggered when the creature destroys another on your turn.
  • Summon — The effect is triggered when the card is played.
  • Transform — Transforms one card into another.
  • Unsummon - The card is returned to its owner's hand; allowing its summon effects to be triggered again or preventing it from being destroyed.
  • Wounded — The effect is triggered after the summoned creature has received damage.