Legends:Card Effects

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Many cards have at least one Card Effect, bonus effects displayed below the artwork. Note that not all card effects are associated with a Keyword.

KeywordsEdit

  • Breakthrough — Any excess damage dealt by the summoned creature will be inflicted upon your opponent.
  • Charge — The summoned creature can attack immediately, rather than having to wait a turn.
  • Drain — Dealing damage with the summoned creature will heal you for the equivalent amount.
  • Guard — Enemy creatures in the same lane can only attack the summoned creature unless otherwise specified.
  • Lethal — The creature will destroy any enemy creature it damages.
  • Regenerate — The summoned creature's health is restored at the beginning of your turn.
  • Ward — The first time a creature with Ward is damaged, negate the damage.

Other EffectsEdit

  • Immune to Silence — The creature is immune to being silenced.
  • Heal — Restores a creature's Defense value.
  • Last Gasp — The bonus effect is triggered when the summoned creature dies.
  • Pilfer — The bonus effect is triggered when the summoned creature attacks the opponent directly.
  • Prophecy — If you lose a Rune and draw a card with Prophecy, it can be played for free.
  • Silence — Removes a creature's buffs.
  • Shackle — The targeted creature misses a turn.
  • Summon — The bonus effect is triggered when the card is played.
  • Transform — Transforms one card into another.
  • Wounded — The bonus effect is triggered after the summoned creature has received damage.
Last modified on 23 December 2016, at 04:14