Legends:Card Effects

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Many Creatures have at least one Card Effect, bonus effects displayed below the artwork. Note that not all card effects are associated with a Keyword. Keywords are used in the abilities of many cards.

Keywords[edit]

Name Game description
Breakthrough When you deal enough damage with Breakthrough to destroy an enemy creature, any excess damage is dealt to your opponent. (Does not apply when defending.)
Charge Most creatures must wait a turn before they can attack. Creatures with Charge can attack the turn they are played
Drain When a card with Drain deals damage on your turn, you also gain that much life.
Guard Enemy creatures with Guard must be attacked and destroyed before your creatures in the same lane can attack your opponent.
Lethal Creatures with Lethal destroy any creature they can damage through combat or other abilities.
Regenerate A creature with Regenerate fully heals at the start of your turn.
Ward The first time a creature with Ward takes damage, that damage is prevented and the Ward is destroyed.

Other Effects[edit]

Name Game description
Activate Supports with Activate abilities may be used once per turn. Most of these have a limited number of uses.
Assemble When you play a creature with Assemble, choose a bonus effect for it. Each effect chosen affects all your Factotums in your hand and deck.
Battle When your creature Battles, choose an enemy creature. Each deals damage equal to its power to the other.
Beast Form When an enemy rune is destroyed, all friendly creatures with Beast Form change into Werewolves.
Change When a creature Changes into another creature, it keeps its damage, items, and modifications.
Copy When an effect creates a copy of a card, that copy has none of its stat mods or added Keywords of the original.
Cover A creature with Cover can't be attacked for one turn (but can still be targeted by actions and abilities). Creatures with Guard can't gain cover.
Equip When you play an item, a creature equips that item. The wielder of an item gains its stat bonuses and keywords.
Heal When a creature is healed, restore it to full health.
Indestructible Can't be destroyed or returned to hand.
Last Gasp When a card with Last Gasp is destroyed, a bonus effect is triggered.
Move When a creature moves, it's taken from the lane it occupies and placed into the other lane.
Pilfer When your creature with Pilfer deals damage to your opponent, a bonus effect is triggered.
Prophecy When your rune is destroyed and you draw a card with Prophecy, you can play that card for free. Otherwise, put it into your hand.
Sacrifice Destroy one of your cards. You can't sacrifice an opponent's card. Sometimes, your card sacrifices itself.
Shackle A Shackled creature misses its next attack.
Shout When you play a Shout, all your copies are upgraded.
Silence Silencing a creature destroys its items, stat mods, and abilities, including Guard and Cover.
Slay When a creature with Slay destroys a creature on your turn, a bonus effect is triggered.
Steal When you steal your opponent's card in play, it moves to your side of the same lane. Stealing a card from your opponent's deck puts it into your hand. When your opponent's card that you have stolen is destroyed, it is put into your discard pile.
Summon When cards with Summon abilities are played, a bonus effect is triggered.
Transform When a creature Transforms, it's replaced by a new creature that plays its Summon abilities.
Treasure Hunt Each creature with Treasure Hunt has a list of things it's looking for. While a treasure hunter is in play, it checks every card you draw on your turn to see if it's on the list. Once you've drawn all of the those cards, you receive the listed effect. The cards do not need to be drawn on the same turn. The effect only happens once.
Unsummon Take a card from play and put it into its owner's hand.
Wounded A Wounded creature is one that has been damaged or had its health lowered by a debuff.