Legends:Story

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The campaign mode is one of the game modes in The Elder Scrolls: Legends. It is a series of singleplayer matches that serve as both tutorial and story. It is set during the Great War and features characters such as a member of the Blades and Titus Mede II.

The story mode gives rewards for completing parts of it. Some of these can be based on player choices: for instance, after a battle with wolves, the player finds a wolf pup and is given the choice to kill it or let it survive; each choice gives a different card, though all cards are obtainable in other ways as well, such as in card packs.

Quests[edit]

The story is split into 3 acts:

Act I[edit]

Act I concerns your escape from Daedric Cultists and the Aldmeri Dominion.

Prologue: Begin your quest.
The Fighting Pit: Defeat your fellow prisoner.
The Escape: Fight your way out of the clutches of your captors.
Dark Omens: Defeat the leader of your captors.
Bandit Ambush: Fight off a group of bandits.
Fugitives: Make it through a Dominion checkpoint.
The Hungry Pack: Fight off a pack of wolves.
Hopes Dashed: Investigate a recently abandoned house.
Swims-at-Night: Battle a group of smugglers.

Act II[edit]

Act II concerns your efforts to contact Emperor Titus Mede II.

Broadsides: Repel a pirate attack.
Unwelcome Intrusion: Fight off a group of angry spriggans.
The Rescue: Rescue a sorcerer from a tribe of goblins.
Tangled Web: Cut your way through a spider nest.
The Brawl: Participate in a Nord tavern brawl.
A Fractured Legion: Face a group of Legion deserters.

Act III[edit]

Act III concerns your attempts to defeat Lord Naarifin.

Ladies and Gentlemen!: Enter the Imperial City Arena.
The Restless Dead: Navigate an ancient crypt.
Interlude: Confront Lord Naarifin.
Reive's Wrath: Battle a familiar foe.
A Knife in the Dark: Drive off a group of assassins.
The Siege of the Imperial City: Besiege the Empire's occupied capital.
The Showdown: Confront the leader of the Dominion forces.
Epilogue: Hear the story's conclusion.

Notes[edit]

  • You will unlock several decks over the course of the campaign. Act I rewards a Crusader deck called 'Band of Survivors' and a Scout deck called 'Black Marsh Smugglers'. Act II rewards a Spellsword deck called 'Imperial Might'. Act III rewards a Battlemage deck called 'Warriors of Hammerfell'. Certain cards will be automatically added to these decks as you progress, and they can be edited at will.