Legends:Story

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The campaign mode is one of the game modes in The Elder Scrolls: Legends. It is a series of singleplayer matches that serve as both tutorial and story. It is set during the Great War and features characters such as a member of the Blades and Titus Mede II.

The story mode gives rewards for completing parts of it. Some of these can be based on player choices: for instance, after a battle with wolves, the player finds a wolf pup and is given the choice to kill it or let it survive; each choice gives a different card, though all cards are obtainable in other ways as well, such as in card packs.

QuestsEdit

The story is split into 3 acts:

Act IEdit

Act I concerns your escape from Daedric Cultists and the Aldmeri Dominion.

Prologue: Begin your quest.
The Fighting Pit: Defeat your fellow prisoner.
The Escape: Fight your way out of the clutches of your captors.
Dark Omens: Defeat the leader of your captors.
Bandit Ambush: Fight off a group of bandits.
Fugitives: Make it through a Dominion checkpoint.
The Hungry Pack: Fight off a pack of wolves.
Hopes Dashed: Investigate a recently abandoned house.
Swims-at-Night: Battle a group of smugglers.

Act IIEdit

Act II concerns your efforts to contact Emperor Titus Mede II.

Broadsides: Repel a pirate attack.
Unwelcome Intrusion: Fight off a group of angry spriggans.
The Rescue: Rescue a sorcerer from a tribe of goblins.
Tangled Web: Cut your way through a spider nest.
The Brawl: Participate in a Nord tavern brawl.
A Fractured Legion: Face a group of Legion deserters.

Act IIIEdit

Act III concerns your attempts to defeat Lord Naarifin.

Ladies and Gentlemen!: Enter the Imperial City Arena.
The Restless Dead: Navigate an ancient crypt.
Interlude: Confront Lord Naarifin.
Reive's Wrath: Battle a familiar foe.
A Knife in the Dark: Drive off a group of assassins.
The Siege of the Imperial City: Besiege the Empire's occupied capital.
The Showdown: Confront the leader of the Dominion forces.
Epilogue: Hear the story's conclusion.

NotesEdit

  • You will unlock several decks over the course of the campaign. Act I rewards a Crusader deck called 'Band of Survivors' and a Scout deck called 'Black Marsh Smugglers'. Act II rewards a Spellsword deck called 'Imperial Might'. Act III rewards a Battlemage deck called 'Warriors of Hammerfell'. Certain cards will be automatically added to these decks as you progress, and they can be edited at will.
Last modified on 22 October 2016, at 14:35