Clockwork City

Legends:Brass Fortress Market Square

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Fend off the last of Seht's people
Episode: The Ruined City
Opponent Name: Brass Fortress Cultists
Opponent Class: WillpowerEndurance Spellsword
Starting Health: 30
Special Conditions: Begin with Brass Fortress support in play
Story Characters: Galyn the Shelterer
Previous Quest: The Halls of Regulation
Unlocks Quest: Mire Mechanica
Reward: Playsets of: Clockwork Apostle
   

The Ruined City: Brass Fortress Market Square[edit]

The Brass Fortress Market Square is a location in The Ruined City, unlocked by completing The Halls of Regulation. After entering the city, you'll have to engage in battle with the people of the city. After selecting the battle, you'll be told that "All Neutral cards have Prophecy." Additionally, as you begin, you'll be warned that "The cultists' machines are ready to leap to their defense." Once you complete it for the first time, you'll receive a playset of Clockwork Apostle.

Dialogue[edit]

Pre-match:
Laaneth: "Is that… by Azura, it is! After all these centuries… there are still people down there! They must be the last of Sotha Sil's worshippers. Careful, I think they see us."
Galyn: "Look, there — More outlanders! To arms, friends! Defend the city!"
Post-match:
Laaneth: "Peace! We mean you no harm."
Galyn: "We thought you were with the other outlanders. They raided our settlement, and stole our most precious artifact: A star crystal containing Sotha Sil's last memory."
Laaneth: "Other outlanders… He must mean the treasure hunters you fought with. Maybe they have Swims. Which way did they go?"
Galyn: "That way, into the Mire Mechanica. Please, return our relic.

Game Settings[edit]

Player starts with a Brass Fortress on board.


Opponent Decklist[edit]

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Neutral Dwarven Spider Creature (Dwemer) 0 0 3 1Common Common Guard
1 Endurance Healing Hands Action 0 1Common Common Heal a creature, then give it +1/+1.
1 Endurance Suppress Action 0 2Rare Rare Silence a creature.
1 Neutral Enraged Mudcrab Creature (Mudcrab) 1 2 1 1Common Common
1 Willpower Execute Action 1 1Common Common Destroy a creature with 2 power or less.
1 Willpower Healing Potion Prophecy Action 2 1Common Common Prophecy
Gain 5 health.
2 Neutral Mudcrab Anklesnapper Creature (Mudcrab) 2 3 2 1Common Common Summon: Deal 1 damage to your opponent.
2 Neutral Reachman Shaman Creature (Reachman) 2 2 2 1Common Common At the start of your turn, give another random friendly creature +1/+1.
1 Willpower Artaeum Savant Creature (High Elf) 3 1 4 3Epic Epic After you play an action, give a random friendly creature +1/+1.
2 Neutral Crushing Blow Action 3 1Common Common Deal 3 damage.
3 Endurance Dark Guardian Creature (Skeleton) 3 2 5 1Common Common Guard
When your opponent draws a Prophecy from a rune being destroyed, draw a card.
2 Neutral Dormant Centurion Creature (Dwemer) 3 3 5 1Common Common Dormant Centurion can't attack unless you've played an action this turn.
3 Neutral Dwarven Sphere Creature (Dwemer) 3 2 3 1Common Common Summon: Shackle an enemy creature.
1 Neutral Frenzied Witchman Creature (Reachman) 3 2 1 1Common Common Summon: Give a creature +2/+1.
1 Endurance Galyn the Shelterer Creature (Dark Elf) 3 3 3 4Legendary Legendary Summon: Choose a creature or item in your hand. Shuffle three copies of it with +3/+3 into your deck.
2 Neutral Ageless Automaton Creature (Dwemer) 4 2 5 2Rare Rare When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn.
1 WillpowerEndurance Edict of Azura Action 4 3Epic Epic Destroy an enemy creature or support.
2 Neutral Ferocious Dreugh Creature (Dreugh) 4 3 5 1Common Common
1 Neutral Glass Helm of Remedy Item 4 1Common Common +0/+4
Summon: You gain 4 health.
2 Willpower Kagouti Fabricant Creature (Fabricant) 4 3 3 1Common Common Summon: If you have a Neutral card in play, summon a Kagouti Fabricant in the other lane.
1 Neutral Knife to the Throat Action 4 1Common Common Silence a creature.
Draw a card.
1 Neutral Merchant's Camel Creature (Beast) 4 1 4 1Common Common Summon: Look at the top three cards of your deck. Draw one and discard the others.
1 Neutral Slaughterfish Spawning Action 4 2Rare Rare Summon a Slaughterfish in each lane.
2 Endurance Hulking Fabricant Creature (Fabricant) 5 5 5 1Common Common Summon: If you have a Neutral card in play, +3/+3.
2 Willpower Clockwork Apostle Creature (High Elf) 7 3 3 1Common Common Summon: Give another friendly creature +4/+4. It becomes Neutral.
Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Willpower Execute Action 1 1Common Common Destroy a creature with 2 power or less.
2 Neutral Mudcrab Anklesnapper Creature (Mudcrab) 2 3 2 1Common Common Summon: Deal 1 damage to your opponent.
2 Neutral Ravenous Crocodile Creature (Reptile) 2 3 4 1Common Common Summon: You must deal 2 damage to a friendly creature.
2 Neutral Reachman Shaman Creature (Reachman) 2 2 2 1Common Common At the start of your turn, give another random friendly creature +1/+1.
2 Neutral Barded Guar Creature (Reptile) 3 3 3 1Common Common Summon: Give a creature Guard.
2 Neutral Crushing Blow Action 3 1Common Common Deal 3 damage.
2 Endurance Dark Guardian Creature (Skeleton) 3 2 5 1Common Common Guard
When your opponent draws a Prophecy from a rune being destroyed, draw a card.
2 Neutral Dwarven Sphere Creature (Dwemer) 3 2 3 1Common Common Summon: Shackle an enemy creature.
1 Endurance Galyn the Shelterer Creature (Dark Elf) 3 3 3 4Legendary Legendary Summon: Choose a creature or item in your hand. Shuffle three copies of it with +3/+3 into your deck.
2 Neutral Mechanical Ally Creature (Dwemer) 3 3 3 3Epic Epic Summon: Summon a Spider Worker if the top card of your deck is Neutral.
3 Neutral Dwarven Dynamo Creature (Dwemer) 4 2 1 2Rare Rare Summon: Give another Neutral creature +3/+3 and Guard.
3 Willpower Kagouti Fabricant Creature (Fabricant) 4 3 3 1Common Common Summon: If you have a Neutral card in play, summon a Kagouti Fabricant in the other lane.
1 Neutral Slaughterfish Spawning Action 4 2Rare Rare Summon a Slaughterfish in each lane.
1 Neutral Abandoned Imperfect Support 5 2Rare Rare Ongoing
Treasure Hunt - Three Neutral cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Breakthrough and Guard to the lane of your choice.
1 Neutral Barbas Creature (Daedra, Beast) 5 3 3 4Legendary Legendary Summon: Choose one:
Stay: Gains +1/+1 and Guard.
Fetch: Put a random Daedra into your hand.
Roll Over: Gains Charge
1 Neutral Gristlehide Dreugh Creature (Dreugh) 5 3 5 1Common Common When Gristlehide Dreugh takes damage and survives, draw a card.
3 Endurance Hulking Fabricant Creature (Fabricant) 5 5 5 1Common Common Summon: If you have a Neutral card in play, +3/+3.
1 Neutral Stronghold Eradicator Creature (Dwemer) 5 6 6 3Epic Epic Summon: Give all enemy creatures in this lane Guard.
2 Neutral Dwarven Ballista Creature (Dwemer) 6 5 5 1Common Common Breakthrough
1 Willpower Clockwork Apostle Creature (High Elf) 7 3 3 1Common Common Summon: Give another friendly creature +4/+4. It becomes Neutral.
2 Neutral Dwarven Centurion Creature (Dwemer) 7 6 8 3Epic Epic Breakthrough
When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand.
1 Neutral Journey to Sovngarde Action 7 4Legendary Legendary Shuffle all creatures from your discard pile into your deck, and give them +5/+5.
1 Willpower Dawn's Wrath Action 8 4Legendary Legendary Destroy all creatures in a lane.


Prev: Return to Alfe Fyr Up: Return to Clockwork City
Conc: Legends:The Ventral Terminus
Next: Mire Mechanica