Legends:Argonian

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Illustration of a typical Argonian male

Argonians (in their native tongue of Jel they call themselves the Saxhleel, or People of the Root) are the reptilian natives of Black Marsh, a vast swampland province in southeastern Tamriel. The other races often prefer to refer to them as 'lizards' or the 'Lizard Folk' instead, especially when meaning to be derogative. They are known as the foremost experts in guerrilla warfare throughout Tamriel, a reputation brought upon them by defending their borders from enemies for countless centuries. Argonians have a lifespan similar to that of humans. According to the First Era Scholar Brendan the Persistent, "The Argonian people have, throughout Tamrielic history, been perhaps the most misunderstood, vilified, and reviled of all the sentient races. Yet, those who have taken the time to experience Argonian culture have gained a greater appreciation for this noble and beautiful people." However, it should be noted that he himself went missing in his final expedition into the deeper swamps of their homeland.

For more information, see the main lore article.

Attributes[edit]

In-Game Description and Bonus[edit]

Born in the treacherous swamps of the Black Marsh, this reptilian race is known for its natural endurance. As an Argonian, you will more quickly collect cards that reward you for playing a long game.

The race's theme is "increasing magicka".

Portraits[edit]

Race-specific Dialogue[edit]

Female[edit]

Greetings
Greetings.
Good Game
By the egg, a fine battle.
Implore
Fortune favor me!
Taunt
Beware! You swim in troubled waters.
Oops
An unfortunate mistake.
Nice Play
Impressive, for one without scales.
Thank You
My thanks is yours.
Sorry
Apologies.
Defeat
The battle is yours.

Male[edit]

Greetings
Well met, marsh friend.
Good Game
By the egg, a fine battle.
Implore
May the Hist aid me!
Taunt
Prepare to die!
Oops
An unfortunate mistake.
Nice Play
Nicely done.
Thank You
Thank you.
Sorry
Apologies.
Defeat
The battle is yours.

Cards[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
An-Xileel Invader An-Xileel Invader Creature (Argonian) Agility 4 5 3 1Common Common
Archein Elite Archein Elite Creature (Argonian) Endurance 4 3 5 2Rare Rare Lethal
Archein Guerrilla Archein Guerrilla Creature (Argonian) Endurance 4 2 4 2Rare Rare Lethal
Archein Venomtongue Archein Venomtongue Creature (Argonian) Endurance 4 1 4 2Rare Rare Lethal
Slay: Gain +1 max magicka.
Black Marsh Warden Black Marsh Warden Creature (Argonian) Endurance 4 2 2 4Legendary Legendary At the end of your turn, summon a 1/1 Argonian Recruit. If you have 7 or more max magicka, summon a 3/3 Argonian Veteran instead.
Blackrose Herbalist Blackrose Herbalist Creature (Argonian) Endurance 3 2 4 3Epic Epic At the start of your turn, heal another random friendly creature.
Fighters Guild Recruit Fighters Guild Recruit Creature (Argonian) Agility 2 1 2 1Common Common Prophecy, Guard, Lethal
Guild Recruit Guild Recruit Creature (Argonian) Agility 2 1 2 1Common Common Lethal
Helstrom Footpad Helstrom Footpad Creature (Argonian) Agility 2 3 2 1Common Common
Hist Speaker Hist Speaker Creature (Argonian) Endurance 2 2 2 1Common Common While Hist Speaker is in play, your max magicka is increased by 1.
Preserver of the Root Preserver of the Root Creature (Argonian) Endurance 4 4 4 3Epic Epic +2/+2 and Guard while you have 7 or more max magicka.
Red Bramman Red Bramman Creature (Argonian) Scout 9 5 5 4Legendary Legendary Summon: Silence and Shackle all enemy creatures in this lane.
Sails-Through-Storms Sails-Through-Storms Creature (Argonian) Agility 6 5 5 4Legendary Legendary Pilfer: Summon the top creature of your deck.
Shadowfen Priest Shadowfen Priest Creature (Argonian) Endurance 5 4 4 3Epic Epic Summon: Silence another creature, or destroy an enemy support.
Shadowscale Partisan Shadowscale Partisan Creature (Argonian) Agility 3 2 2 1Common Common Lethal
Summon: +0/+2 if you have another creature with Lethal.
Soulrest Marshal Soulrest Marshal Creature (Argonian) Agility 6 4 4 2Rare Rare Summon: If you have more health than your opponent, the next card you play this turn costs 6 less.
Stalking Shadowscale Stalking Shadowscale Creature (Argonian) Endurance 3 3 4 1Common Common Slay: +1/+1
Stalwart Ally Stalwart Ally Creature (Argonian) Endurance 3 3 3 1Common Common Summon: +0/+2 and Guard if the top card of your deck is Endurance.
Stormhold Henchman Stormhold Henchman Creature (Argonian) Endurance 2 2 2 1Common Common +2/+2 while you have 7 or more max magicka.
Swims-at-Night Swims-at-Night Creature (Argonian) Agility 4 2 2 4Legendary Legendary Summon: Put a random 0-cost card into your hand.
After you play a 0-cost card, Swims-at-Night gains +1/+1.
Thieves Guild Recruit Thieves Guild Recruit Creature (Argonian) Agility 2 1 2 1Common Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 2.
Thorn Histmage Thorn Histmage Creature (Argonian) Scout 5 2 5 3Epic Epic Guard
Summon: Gain +1 max magicka.
Gains +1/+0 when your max magicka increases.
Tree Minder Tree Minder Creature (Argonian) Endurance 3 1 2 1Common Common Guard
Summon: Gain +1 max magicka.