Argonians (in their native tongue of Jel they call themselves the Saxhleel, or People of the Root) are the reptilian natives of Black Marsh, a vast swampland province in southeastern Tamriel. The other races often refer to them as "lizards" or the "Lizard Folk" instead, especially when meaning to be derogatory. They are known as the foremost experts in guerrilla warfare throughout Tamriel, a reputation brought upon them by defending their borders from enemies for countless centuries. Argonians have a lifespan similar to that of humans. According to the First Era Scholar Brendan the Persistent, "The Argonian people have, throughout Tamrielic history, been perhaps the most misunderstood, vilified, and reviled of all the sentient races. Yet, those who have taken the time to experience Argonian culture have gained a greater appreciation for this noble and beautiful people." However, it should be noted that he himself went missing in his final expedition into the deeper swamps of their homeland.
For more information, see the main lore article.
In-Game Description and Bonus
Born in the treacherous swamps of the Black Marsh, this reptilian race is known for its natural endurance. As an Argonian, you will more quickly collect cards that reward you for playing a long game.
The race's theme is "increasing magicka".
Portraits & Dialogue
|An-Xileel Invader||Creature (Argonian)||Agility||4||5||3||Common|
|Archein Elite||Creature (Argonian)||Endurance||4||3||5||Rare||Lethal|
|Archein Guerrilla||Creature (Argonian)||Endurance||4||2||4||Rare||Lethal|
|Archein Venomtongue||Creature (Argonian)||Endurance||4||1||4||Rare||Lethal Slay: Gain +1 max magicka.|
|Black Marsh Warden||Creature (Argonian)||Endurance||4||2||2||Legendary||At the end of your turn, summon a 1/1 Argonian Recruit. If you have 7 or more max magicka, summon a 3/3 Argonian Veteran instead.|
|Blackrose Herbalist||Creature (Argonian)||Endurance||3||2||4||Epic||At the start of your turn, heal another random friendly creature.|
|Blackwood Distiller||Creature (Argonian)||Scout||4||3||4||Epic||Pilfer: Gain three magicka this turn.
Slay: Gain +1 max magicka.
|Fighters Guild Recruit||Creature (Argonian)||Agility||2||1||2||Common||Prophecy, Guard, Lethal|
|Guild Recruit||Creature (Argonian)||Agility||2||1||2||Common||Lethal|
|Helstrom Footpad||Creature (Argonian)||Agility||2||3||2||Common|
|Hist Speaker||Creature (Argonian)||Endurance||2||2||2||Common||While Hist Speaker is in play, your max magicka is increased by 1.|
|Mages Guild Recruit||Creature (Argonian)||Intelligence||2||1||2||Common||Summon: Reduce the cost of an action in your hand by 2.|
|Preserver of the Root||Creature (Argonian)||Endurance||4||4||4||Epic||+2/+2 and Guard while you have 7 or more max magicka.|
|Red Bramman||Creature (Argonian)||Scout||9||5||5||Legendary||Summon: Silence and Shackle all enemy creatures in this lane.|
|Sails-Through-Storms||Creature (Argonian)||Agility||6||5||5||Legendary||Pilfer: Summon the top creature of your deck.|
|Shadowfen Priest||Creature (Argonian)||Endurance||5||4||4||Epic||Summon: Silence another creature, or destroy an enemy support.|
|Shadowscale Partisan||Creature (Argonian)||Agility||3||2||2||Common||Lethal
Summon: +0/+2 if you have another creature with Lethal.
|Sly Marshblade||Creature (Argonian)||Agility||2||3||2||Rare||Last Gasp: Draw a card if you have 7 or more max magicka.|
|Soulrest Marshal||Creature (Argonian)||Agility||6||4||4||Rare||Summon: If you have more health than your opponent, the next card you play this turn costs 6 less.|
|Stalking Shadowscale||Creature (Argonian)||Endurance||3||3||4||Common||Slay: +1/+1|
|Stalwart Ally||Creature (Argonian)||Endurance||3||3||3||Common||Summon: +0/+2 and Guard if the top card of your deck is .|
|Stormhold Henchman||Creature (Argonian)||Endurance||2||2||2||Common||+2/+2 while you have 7 or more max magicka.|
|Sun-in-Shadow||Creature (Argonian)||House Telvanni||5||4||6||Legendary||Summon: Permanently Shackle another friendly creature to draw an action of your choice from your deck.|
|Swims-at-Night||Creature (Argonian)||Agility||4||2||2||Legendary||Summon: Put a random 0-cost card into your hand.
After you play a 0-cost card, Swims-at-Night gains +1/+1.
|Thieves Guild Recruit||Creature (Argonian)||Agility||2||1||2||Common||Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.|
|Thorn Histmage||Creature (Argonian)||Scout||5||2||4||Epic||Guard
Summon: Gain +1 max magicka.
Gains +1/+0 when your max magicka increases.
|Tree Minder||Creature (Argonian)||Endurance||3||1||2||Common||Guard
Summon: Gain +1 max magicka.
|Twin Lamps Consul||Creature (Argonian)||Agility||3||2||4||Common||Plot: Lethal and Guard.|
|Argonian Recruit||Creature (Argonian)||Endurance||1||1||1||Common|
|Argonian Veteran||Creature (Argonian)||Endurance||3||3||3||Common|