Daggerfall talk:Files

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"Daggerfall Modern Control" patch[edit]

I'm using a "Daggerfall Modern Control" patch that I downloaded somewhere.. it gives the mouse much more control and works great. I'm not sure where you can get this patch but if you google it there are several mentions of it and I highly recommend it. Dragonalumni 05:33, 17 February 2009 (EST)

Diagonal Movement[edit]

Is there anything to fix the whole "moving forward makes you move a tad to the left" thing? 05:15, 19 August 2009 (UTC)

At present, all one can do is use the DOSBox emulator. While the VDMSound emulator will ensure all music and sound f/x functions correctly, parts of the game are improperly bound to CPU speed. These include walking/sneaking, climbing, and swimming. --Uniblab 07:22, 24 August 2009 (UTC)
This problem will occur when you use the "look around" button, which allows you to look down at the floor, up at the ceiling/sky, and also to the left and right using your mouse. If you do not get your view exactly centered after looking right and left, it will make you move diagonally. To fix this hit the "center/re-center view" button (by default it is "5" on the number pad I believe). 03:28, 6 February 2015 (GMT)

DDFQL.exe only for Windows 95?[edit]

But what if I run it using DosBox 0.73 (XP)? Is that possible? Can it simulate Windows 95? Thanks in advance! SwedishBerzerker at youtube.com 11:43, 5 December 2009 (UTC)

If a program was written exclusively for Win95/98, you will get a notification if you try to start it from a DOS-Prompt, try it an see for yourself. By the way, many of the old tools that where written for Win95/98 can be run under XP.--PLRDLF 12:29, 5 December 2009 (UTC)
I remember this specific program and it can be used only under Win95/98. So if you have no true Win95/98 OS it's not possible to use it with XP because of the infamous invisible quest object bug under XP.--PLRDLF 12:46, 5 December 2009 (UTC)
Though this is an old comment I'll go ahead and post this, it's possible to run some Windows apps in DOS using the HX DOS Extender: http://web.archive.org/web/20141003032417/http://www.japheth.de/HX.html -- 17:09, 28 April 2017 (UTC)
Since even XP is no longer supported, it's probably worth mentioning that DDFL runs under Windows 10 with no issues whatsoever on every machine I've put it on. Echo (talk) 18:20, 28 April 2017 (UTC)

Installing addons and plugins...?[edit]

How do you install these files into the Daggerfall directory??? All these file types and stuff make absolutely no sense to me! ~Eirreann of Vvardenfell, 7 June 2010 21:42 -

You should have a folder in your C drive called "DAGGER" (or, whatever you called it and wherever you installed Daggerfall). When it says "Move into the directory and execute", it means copy the file into the Dagger folder and run the file (should be some sort of .exe file that will autopatch your game). If you're using the Bethesda download version, you likely already have the game patched. --Tim Talk 21:57, 7 June 2010 (UTC)

Error 116[edit]

Hi, I have installed daggerfallSetup.exe with all of the official/unofficial patch/addquest etc. options checked. The game runs fine, but when I talk to an NPC who is known to give out quests, the game sometimes crashes with error 116. A previous post for this error is answered by the dag213.exe fix. I tried this, but then it made the game unstable to run. Is it the opinion of readers here that the error is caused by one of the unofficial addons? If not, would it be fatal towards actual completion of the game? Lmstearn 13:46, 17 July 2010 (UTC)

Try to re-install DaggerfallSetup and uncheck all unofficial Contents related to quests. If after, the NPC can Talk, try to install contents one by one with test each time for find where is the bugged content. --Ancestral Ghost 06:18, 18 July 2010 (UTC)

No Experience points after level 2[edit]

Hi there, As a level 2 Woodelf Bard, my experience points in the Character pane do not display,- not even <zero / next level> points. Have completed a few quests, killed monsters, etc. Is there a way to get this going again? Cheers, Laurie Lmstearn 21:59, 20 July 2010 (UTC)

Edit: Was this addressed in any of the game patches since 2010?--Lmstearn (talk) 04:49, 31 December 2013 (GMT)

New game and patches/fixes[edit]

If we download the new game, do we also need to download any of the patches and unofficial fixes? — Unsigned comment by (talk) at 02:34 on 1 January 2012‎

For those who might be still interested in an answer: Patch 2.13 + DOS32A = Almost flawless game, at least from my experience. From 2008 to 2010 I've played the game at least with four different characters using DOS32A and only encountered one minor glitch (not even a real bug) which was easily fixed with FIXSAVE. A small side-note, also from my experience, FIXSAVE seems to be rather useless with the latest patch 2.13, maybe it was more useful in previous versions. If one encounters a bug in v2.13 it's rather certain that this can not be fixed with FIXSAVE in most cases. In the latest patch there is no serious Main-Quest breaking bug (for details see the notes in the walkthrough), so if one doesn't want to install FIXQS001 and DFQFIX for some reason, he doesn't have to. Although I put some efforts into DFQFIX back then. Third-party quests are another matter though, some seem to be rather buggy at least from what I've read and I haven't played any of them myself, although some look quite interesting.--PLRDLF 15:45, 9 January 2012 (UTC)

Request for CD[edit]

Hello, I have downloaded the Daggerfall installed it, but whenever I tried to execute a patch, it requests me to insert the CD and press any key to continue... how should I overcome this problem? Thanks! — Unsigned comment by Papittedo (talkcontribs) at 07:46 on 13 April 2012

Answer here : Daggerfall:Running Without CD--Ancestral Ghost 10:38, 22 May 2012 (UTC)

DaggerfallSetup issues.[edit]

The latest DaggerfallSetup by Ancesteral Ghost has some issues that are repeatable in my experience. There seems to be a bug within the unofficial fix files, as while using them any spell maker is completely unusable and crashes to desktop when pressing the "Add Effect" button. I do not know which one is responsible.

Also, I don't know if this is related, but while doing certain Temple quests (this occurs randomly and I don't know precisely what quest or quests), the game will crash when receiving your reward. Not only that, but it will corrupt all future quests for any guild in the same manner and will make it impossible to fast travel to any far away place such as Wayrest as it will crash to desktop upon arrival. Don't know if this is related to the unofficial fixes, but it does happen on vanilla Daggerfall quests while using them.

While not using any unofficial files outside of the DOS extender the game runs perfectly fine. Hopefully this helps someone who is having the same problems! 16:39, 24 June 2012 (UTC)

Hello, I can try to fix theses problems.
Did you play in English or other language ?
Are unofficial quest packs installed ?
For the quest crash bug, it's maybe DFQFIX. For the spell bug, It's maybe MAGIC.DEF Fix. Have you theses bugs again if you install the game with only theses contents unchecked ?
Thanks.--Ancestral Ghost 18:06, 24 June 2012 (UTC)
Ok, so here's my setup. I install the game using English, I uncheck all unofficial quests, and I tried installs with MAGIC.DEF unchecked and one with SPELL.STD unchecked. Both installs ended with the spell maker still crashing when pressing Add Effect. I haven't had much time to check how the quest issue is without just DFQUESTFIX, but my install without DFQFIX and all those unofficial quest packs runs fine and I haven't had any problems. — Unsigned comment by (talk) at 06:21 on 27 June 2012
Thanks. When you installed the vanilla Daggerfall, the "Add spell bug" occurred ?
I contacted the DFQFIX author, he maybe have a solution for the quest problem.--Ancestral Ghost 06:30, 27 June 2012 (UTC)
AHA! I found the culprit for the Add Effect bug, when DagSkills is unchecked at install the bug disappears! Must be something wrong with that fix then. — Unsigned comment by (talk) at 07:02 on 27 June 2012

() Thanks, I'll try to find what is wrong with it.--Ancestral Ghost 12:19, 27 June 2012 (UTC)

Hi, I find what was wrong with DagSkill and I fixed it. You can download new version of DaggerfallSetup. The quest bug is still unfixed.--Ancestral Ghost 18:41, 27 June 2012 (UTC)
Any progress with the quest crash yet? I'm having similar issues with the guy above. It's totally game-breaking for me and pretty systematic. It looks like after the 5th or 6th successful quest I'm getting the crash-on-reward-screen bug and from then on the game can't be played (no more quest rewards possible).
I noticed the same behaviour also when I only had installed (clicked) official Daggerfall + DOS extender, so it appears to be some issue with Daggerfall itself (?) or could it be DOSBOX configuration (memory-related?). Then I realised my DaggerfallSetup.exe was a year old and there has been a very recent new version, which I downloaded today to give it a try. My old save game just before reporting to the quest giver (played with last year's DaggerfallSetup.exe, DF+DOS extender clicked only) still crashes upon trying to exit the reward screen. (the instalation I tried today is also DF+DOS extender clicked only, but with recent DaggerfallSetup.exe). I don't know if it's worth trying to start a new game with this installation of today to see whether the bug disappears!
These are my symptoms. Any suggestions?
Thanks!-- 09:11, 11 July 2012 (UTC)
Hello, I didn't have any answer from the DFQFIX author at this time :-(. Its on what quests ? Alls quest ? Only one faction ? Quests that DFQFIX modifie ?
If the bug remain without any extra content installed, your savegame is maybe corrupted. Did you try to use FIXSAVE on your savegame ? --Ancestral Ghost 15:23, 11 July 2012 (UTC)
I've seen it in several quests (at least 3 or 4) from several places (mage's guild or shopkeepers). I've also seen it BOTH in full installation AND just Daggerfall + DOSBOX ext (so that's BOTH with DFQFIX AND without it). So it seems to be quest-independent and questgiver-independent. It just looks like my game won't go beyond 5 quests. It's weird if I'm the only one seeing it :-(. I did try FIXSAVE a couple of times with no success. Thanks for the reply anyway.-- 16:01, 11 July 2012 (UTC)
Are you a Werewolf or wereboar ? Is it "error 112" ? You can try to change memory in the file "Dosbox.conf (Open with notepad), the memory line is memsize=32. --Ancestral Ghost 16:26, 11 July 2012 (UTC)
Not werewolf or wereboar - besides, I've started a few games (3-4) in the last few days and encountered the same thing in all of them. I tried the memsize too. Made it 128, didn't help with existing savegame. Maybe I can do that and try playing a new game, although it's getting boring! Well, thanks for the suggestions so far, if you think of anything else I can give it a try.-- 16:34, 11 July 2012 (UTC)

Did Dosbox return a error ?--Ancestral Ghost 16:37, 11 July 2012 (UTC)

No error - the game (and DOSBOX) just freezes as soon as I click on "Exit" on the quest reward screen. Regardless of if I have taken the reward or not.-- 17:00, 11 July 2012 (UTC)
OK, I looked on Google, you are not the one to have this problem and it is only on DaggerfallSetup since the beginning (2010, nobody report this to me before this year :-( ). I compared My Daggerfall version (From a CD for have Videos) to the Bethsoft Official website version and all files aren't identical. I did a patch with Websites files that change, you can find it here. please try it and say me if it's better.--Ancestral Ghost 17:32, 11 July 2012 (UTC)
I tried my savegame with your patch, still doesn't work :-(. But I think I should start a new game to be able to tell. It'll take a few days before I find the time, I'll get back to this...-- 05:41, 12 July 2012 (UTC)

I have been having a similar problem, when i complete a random guild quest, the "Good Job!" message displays, and when i try to exit the game freezes, and the DOSBox status window shows a series of Illegal Read Errors. I have tried installing only the official content and DOS32A, with no improvement. i'm now trying the patch posted here by Ancestral Ghost, and will get back on how that works out. 07:04, 25 July 2012 (UTC)

What quest did you exactly do when you get the bug ? I think the bug come from a quest Pack/Quest Fix.--Ancestral Ghost 17:56, 12 August 2012 (UTC)
We are triyng fix this bug on DaggerfallSetup forum. Any help and report is Welcome --Ancestral Ghost (talk) 11:08, 2 February 2013 (GMT)
Hi Ancestral Ghost. I'm the guy we had this correspondance back in July 11-12 2012. Well I don't have any news or any feedback to add to what I said back then. Good to read the problem is being looked into. I may be checking every once in a while!-- 23:39, 1 March 2013 (GMT)

question daghex[edit]

what is level up modifier?

is it the difficulty dagger?

or is it the skill total that affects max level? — Unsigned comment by (talk) on 25 September 2012

  1. Look here (level modifer is equivalent to starting skill total in the formula)
  2. Look into the section just below the section the link above points to (the difficult dagger is the range from 0.3 which is mentioned there)
--PLRDLF (talk) 23:44, 9 October 2012 (GMT)


this site says to join multiple temples I'd need fixsave1.1 or another old fixsave program, but only seeing 1.75. does anybody know whereI can get previous versions? — Unsigned comment by (talk) at 16:45 on 28 September 2012‎

is there any editor that can modify the difficulty dagger?[edit]

my character levels brokenly fast if the cap is only lvl 30, and I'd rather not be max level before i get halfway through or have to completely restart so if there is one thanks — Unsigned comment by (talk) at 14:57 on 9 October 2012‎

There is just one editor I know which my be able to manipulate the difficult dagger, but I've never tried it on my own. It is called TES2 and was created by Donald Tipton, you may find it on Daggerfall Tool Repository|this page.--PLRDLF (talk) 23:44, 9 October 2012 (GMT)

How to run a save editor?[edit]

I think I need step by step instructions on installing and running a save editor on dosbox. — Unsigned comment by (talk) at 19:01 on 23 March 2013

Moving diagonally[edit]

Unlike the earlier questions about diagonal movement, I actually want to be able to move diagonally. It annoys me that pressing up and right at the same time just makes you move right, rather than diagonally. Is there any setting or mod that fixes this? It's beginning to seriously bother me. Xolroc (talk) 15:24, 14 September 2013 (GMT)

Installing Files[edit]

I don't know where I'm supposed to install these files to get them in the game. The instructions read ARENA2 and DAGGER but I don't have those. I have Bethesda Softworks/Daggerfall/. I got the game with the Elder Scrolls Anthology. — Unsigned comment by (talk) at 14:41 on 2 November 2014

Ok I have now found those directories but when I extracted the dark elves zip to ARENA2, nothing happened in the game. Any help? I also did the same with the quest pack, but I don't know about that.

Newer version of the German translation available[edit]

The new version (v0.70) of the German translation for Daggerfall is available here: [1] The entry in the translation section should be updated accordingly. Since I'm not registered to this website I don't want to do that by myself. 17:36, 23 November 2014 (GMT)

Updating to 2.13[edit]

I recently found out that my Daggerfall, which I got as part of the Elder Scrolls Anthology, is not the latest patch. I have now downloaded the latest patch, 2.13, and moved it to the directory named "daggerfall" but when I try to execute it I get a message stating that the file can't be found. Any tech support on this matter?

--- 16:47, 2 December 2014 (GMT)

Newer version of the Russian translation available[edit]

A new version of russian translation (v1.04.1) available here: localization page from April 10, 2011 (2.6 mb). Also added russian subtitles to movies (32 mb) — Unsigned comment by (talk) at 08:05 on 9 January 2015 (GMT)

Using Daghex2f with Windows 8 (instructions)[edit]

I'm posting how I managed to get Daghex2f to work on Windows 8 since the page only lists a bunch of editors without any way of actually getting them to work (quite useless the way it is).

NOTE: Although I did change my character's attributes successfully, I can't guarantee it's completely safe. Copy/backup your savegame just in case!

1. I downloaded DaggerfallSetup.exe. Start character, save game. (Like I said, save twice or back up)

2. I then downloaded Daghex2f.zip, extract DAGHEX.EXE into your Daggerfall game directory.

3. Right-click the file DosBox.conf (located in Daggerfall folder), open with Notepad. Scroll down to the bottom.

4. Replace the line fall.exe z.cfg with daghex.exe. (This will tell Dosbox to open the savegame editor instead of daggerfall)

5. Save and close DosBox.conf.

6. Open DosBox.exe. It should open the Daghex editor. Make your changes, save and quit.

7. Go BACK into DosBox.conf, reverse the line (daghex.exe => fall.exe z.cfg), save and close.

8. Play Daggerfall with your newly-edited character save.

I hope someone can read this and present it on the page properly. 02:24, 20 October 2015 (UTC)

Incorrect Version Numbering[edit]

All over this wiki, I keep seeing the incorrect version numbering of the latest patch to be v2.13.

It should instead correctly state the version to be 1.07.213. The same goes for the other patches shown in the article.

The list of the current patches provided in the article and their respective version numbering should be as follows:

  • After installing the game with the intial installer provided by Bethesda, it will display the version of daggerfall to be TES: Daggerfall v1.0.165
  • DAG177.EXE: This patches Daggerfall to version 1.0.177 and not 1.77 as stated in this article.
  • DAG179.EXE: patches Daggerfall to version 1.0.179, and not 1.79 as stated in this article.
  • DAG191.EXE: patches Daggerfall to version 1.04.191, and not 1.91 as stated in this article.
  • DAG195.EXE: patches Daggerfall to version 1.05.195, and not 1.95 as stated in this article.
  • DAG200.EXE: patches Daggerfall to version 1.06.200, and not 2.00 as stated in this article.
  • DAG212.EXE: patches Daggerfall to version 1.07.212, and not 2.12 as stated in this article.
  • Finally, DAG213.EXE: patches Daggerfall to version 1.07.213, and not 2.13 as stated in this article.

If you don't believe me, you can try to see for yourself. Just install Daggerfall, run the program, look at the initial version number, then execute each patch file, and see the version number the patch will update the program to. athf (talk) 02:22, 19 March 2016 (UTC)

Not sure about official wiki policy on this one, but it is common practice among software developers to drop the initial 1 or 0 in a version number, as they can become redundant if the program never gets to version 2.*; e.g., version 1.1.0 would be simply called 1.0. It's just better to read if you remove the repeating 1.0 that you'd get everywhere. 06:40, 2 July 2016 (UTC)

BOOKEDIT source code[edit]

This is a long shot, I know, but does anyone still have the source code for the BOOKEDIT program available on this page or know where it can be found? Thanks. 05:08, 4 July 2016 (UTC)

HACKFALL error[edit]

Every time I run HACKFALL (fallhack /i HACKFALL), it runs then shortly after gives me a " cannot read source file" error. Anyone know how to get around this? -- 00:43, 26 April 2017 (UTC)

nevmind. I seem to have solved it by converting my game into a true full install with the no-cd hack. my guess it that the script tried to modify a file that wasn't on the virtual C drive, then failed when it couldn't find it. beware of this before you try it. -- 21:10, 26 April 2017 (UTC)
You should always use the full install and use all the options from the DaggerfallSetup version as it includes a performance fix that practically nulls out loading times even on DOS Chizmad (talk) 14:43, 2 June 2017 (UTC)

DF Setup Descriptor needs updating[edit]

Not sure how to update it myself as Daneel53 updating and maintaining DF Setup is no longer Ancestral Ghost at this time. And Daneel53 doesnt have a user nor user talk page on the UESP site

Chizmad (talk) 14:42, 7 June 2017 (UTC)

Hello !
I just created an account here yesterday, so now we can talk.
I confirm that I shall replace Ancestral Ghost for the management of the PFD, the PFD Setup, DaggerfallSetup and ArenaSetup. I just downloaded the sources of the three installers today and had a first look.
What in your mind needs to be updated ? What I saw is that the latest DaggerfallPFD.exe setup displays that it contains the 0.30 version, which is erroneous because it actually contains version 0.31 of the PFD. I will soon release a version 0.32 of the PFD, everything shall be in accordance !
--Daneel53 (talk) 16:17, 7 June 2017 (UTC)
no, my issue is that it is saying he is working on it still and that ur profile page isn't set up, which is why its red still :p
BTW look at the area at the top it talks about ho to properlyign ur post and use colins to indent. in which I indented for you.
also the newest version of DF setup should be version 2.12.0 as said here http://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_DaggerfallSetup_EN
Chizmad (talk) 19:56, 7 June 2017 (UTC)
Please be kind, I'm totally new on the UESP.
I've created an User page.
I changed the DaggerfallSetup link in order to point toward the file and not toward the DaggerfallSetup web page.
--Daneel53 (talk) 23:15, 7 June 2017 (UTC)
Thats not the issue here...
Lol dude it says on the page here on this site that Ancestrial ghost is working on it not you. That is the part that needs to be fixed...
Chizmad (talk) 22:43, 9 June 2017 (UTC)
That's an easy fix. I'll just add that it's now maintained by Daneel53. Robin Hood  (talk) 03:23, 10 June 2017 (UTC)

() Ah, now I understand what was bothering you! In my mind the words "originally compiled by Ancestral Ghost" were not an issue because they are true. But anyway, thanks RobinHood for having added the fix. For information, I'm currently studying the setups of Daggerfall and PFD written by Ancestral Ghost. A setup for a new PFD (0.32) shall be launched next week, followed some days after by an updated DaggerfallSetup.--Daneel53 (talk) 19:40, 11 June 2017 (UTC)

Will there be anything new in the next version? Or will it just be the last one with my tweak and the newest version of hackfall like the last version (2.12.00) Chizmad (talk) 21:02, 11 June 2017 (UTC)
PFD 0.32 shall have a fully retranslated Fall.exe file due to my last DFEXEEDT tool that permits to have translated texts longer than the English ones, something impossible up to now. Besides this a set of QRC files has been reread and the translation was updated, the file TEXT.RSC is modified to take care of some remarks made in 2016. All this shall be explained will the release 0.32. If relevant I'll have to take care of DFQFIX 3.3 because PFD 0.31 seems to translate only DFQFIX 3.2.
The DaggerfallSetup 2.13.0 shall include the PFD 0.32. All other content shall be the same as in 2.12 because, as far as I see on this page, none of its component was updated since 09 october 2016. If you feel that another patch or fix should be added, please telle me.--Daneel53 (talk) 00:12, 12 June 2017 (UTC)