Daggerfall Mod:SPELLS.STD indices

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The following is the list of spell type codes for the role-playing game "The Elder Scrolls, Chapter II: Daggerfall". This information was compiled using a third-party editor program called DFSPELL.EXE. Its author is unknown, though it is believed to be Dave Humphrey, founder and administrator of the Unofficial Elder Scrolls Pages.

Spell/Effect Type[edit]

In DFSpell.exe, there are two fields for a spell's type. The second field may be thought of as the subtype. When the subtype is -1, there is only one variant of the spell. When there are multiple variants, the subtypes start at 0 and continue upwards from there. The spells with the largest number of variants never exceed 9.

Daggerfall's spells can only have 3 effects, thus there are many spells with 1 effect and the other two possible effects have to be categorized as type -1 -1 in order not to call an effect.

There are a number of spell effect types that were removed from the game. Effects 47 to 50 are not implemented and always fail.

Type Subtype Name Removed
-1 -1 (nothing)
0 -1 Paralysis
1 0 Continuous Damage -- Health
1 Continuous Damage -- Stamina
2 Continuous Damage -- Spell Points
2 -1 Create Item
3 0 Cure -- Disease
1 Cure -- Poison
2 Cure -- Paralysis
3 Cure -- Magic
4 0 Damage -- Health
1 Damage -- Stamina
2 Damage -- Spell Points
5 -1 Disintegrate
6 0 Dispell -- Magic
1 Dispell -- Undead
2 Dispell -- Daedra
7 0 Drain -- Strength
1 Drain -- Intelligence
2 Drain -- Willpower
3 Drain -- Agility
4 Drain -- Endurance
5 Drain -- Personality
6 Drain -- Speed
7 Drain -- Luck
8 0 Resist -- Fire
1 Resist -- Cold
2 Resist -- Poison
3 Resist -- Shock
4 Resist -- Magicka
9 0 Increase -- Strength
1 Increase -- Intelligence
2 Increase -- Willpower
3 Increase -- Agility
4 Increase -- Endurance
5 Increase -- Personality
6 Increase -- Speed
7 Increase -- Luck
10 0 Heal -- Strength
1 Heal -- Intelligence
2 Heal -- Willpower
3 Heal -- Agility
4 Heal -- Endurance
5 Heal -- Personality
6 Heal -- Speed
7 Heal -- Luck
8 Heal -- Health
9 Heal -- Stamina
11 0 Leech -- Strength
1 Leech -- Intelligence
2 Leech -- Willpower
3 Leech -- Agility
4 Leech -- Endurance
5 Leech -- Personality
6 Leech -- Speed
7 Leech -- Luck
8 Leech -- Health
9 Leech -- Stamina
12 -1 Soul Trap
13 0 Invisibility -- Normal
1 Invisibility -- True
14 -1 Levitate
15 -1 Light
16 -1 Lock
17 -1 Open
18 -1 Regenerate Health
19 -1 Silence
20 -1 Spell Absorption
21 -1 Spell Reflection
22 -1 Spell Resistance
23 0 Chameleon -- Normal
1 Chameleon -- True
24 0 Shadow Form -- Normal
1 Shadow Form -- True
25 -1 Slowfall
26 -1 Climbing
27 -1 Jumping
28 -1 Free Action
29 -1 Lycanthropy
30 -1 Water Breathing
31 -1 Water Walking
32 -1 Dimunition Yes☑
33 0 Calm -- Animal
1 Calm -- Undead
2 Calm -- Humanoid
34 -1 Charm Mortal
35 -1 Shield
36 -1 Telekinesis Yes☑
37 -1 Astral Travel Yes☑
38 -1 Etherealness Yes☑
39 0 Detect -- Magic
1 Detect -- Enemy
2 Detect -- Treasure
40 -1 Identify
41 -1 Wizard Sight Yes☑
42 -1 Darkness Yes☑
43 -1 Recall
44 -1 Tongues
45 -1 Intensify Fire Yes☑
46 -1 Diminish Fire Yes☑

Spell Catalogue[edit]

The following is the catalogue of spells from Daggerfall. Each spell has an index number in that catalogue saved as the file SPELLS.STD.

Many of these indices are called by another file called MAGIC.DEF that describes the "circinate" spells as offered for sale by certain guilds and required for certain quests. Spells so used are noted with a "*" in the Notes column.

Also, certain classes have spells when starting the game and these are indicated with a "~" in the Notes column.

Note that index number 58 is used twice (for "Holy Touch" and "Holy Word") and these spells are tagged with a "?" in the Notes column.

Name of Spell Icon# STD # Notes Element Spell Target Cost Effect number 1 Effect number 2 Effect number 3
Effect Duration Chance Magnitude Effect Duration Chance Magnitude Effect Duration Chance Magnitude
Fenrik's Door Jam 1 1 ~ Magic Caster 0 Lock Door 1+1/25 6+1/10
Buoyancy 2 2 ~ Cold Caster 0 Water Walking 1+1/1
Frostbite 2 3 Cold Target:Touch 0 Damage Health 1 to 9+1 to 3/2
Levitate 2 4 * Magic Caster 50 Levitate 2+1/1
Light 2 5 * Magic Caster 150 Light 1+4/1
Invisibility 2 6 Magic Caster 145 Invisible: Normal 3+2/1
Wizard's Fire 2 7 * Fire Target:Range 125 Damage Health 1 to 15+1 to 4/1
Shock 2 8 *~ Shock Target:Touch 225 Damage Health 1 to 20+1 to 4/1
Strength Leech 2 9 Magic Target:Touch 245 Drain Strength 5+1/1 1 to 9+1 to 1/1
Free Action 2 10 * Magic Caster 260 Cure Paralysis 20+5/1
Resist Cold 2 11 Magic Caster 350 Resist Cold 2+1/1 30+5/1
Resist Fire 2 12 Magic Caster 350 Resist Fire 2+1/1 30+5/1
Resist Shock 2 13 Magic Caster 350 Resist Shock 2+1/1 30+5/1
Fireball 2 14 * Fire Area:Range 130 Damage Health 1 to 1+1 to 7/1
Cure Poison 2 15 * Magic Caster 400 Cure Poison 60+2/1
Ice Bolt 2 16 Cold Target:Range 245 Damage Health 1 to 35+1 to 5/1
Shield 2 17 * Magic Caster 400 Shield 5+2/1 1 to 12+1 to 1/1
Open 2 18 * Magic Caster 300 Open 20+2/1
Wizard Lock 1 19 * Magic Caster 480 Lock 20+4/1
Ice Storm 2 20 * Cold Area:Range 195 Damage Health 1 to 30+1 to 5/1
(none) N/A 21
Spell Shield 1 22 Magic Caster 660 Spell Resistance 1+1/1 50+2/1
Silence 2 23 * Magic Target:Touch 510 Silence 1+1/1 35+2/1
Troll's Blood 1 24 Magic Caster 660 Regen. Health 5+5/1 1 to 1+1 to 1/1
Fire Storm 2 25 * Fire Area:Caster 245 Damage Health 1 to 20+1 to 5/1
Resist Poison 1 26 Magic Caster 600 Resist Poison 1+1/1 50+5/1
Spell Drain 1 27 Magic Target:Range 295 Damage SP 1 to 50+1 to 5/1
Far Silence 2 28 * Magic Target:Range 510 Silence 1+1/1 35+2/1
Toxic Cloud 2 29 ** Poison Area:Caster 175 Damage Health 1 to 25+1 to 5/1
Shalidor's Mirror 47 30 Magic Caster 825 Spell Reflect. 1+1/1 35+1/1
Lightning 3 31 * Shock Target:Range 195 Damage Health 1 to 25+1 to 5/1
Gods' Fire 2 32 Fire Target:Range 2500 Damage Health 1 to 50+10 to 10/1
Wildfire 2 33 * Fire Target:Range 435 Cont. Dmg. Health 1+3/1 1 to 15+1 to 5/1
Wizard Rend 3 34 Magic Target:Touch 155 Damage SP 1to14+1to1/1 Paralysis 1+1/1 10+5/1
Medusa's Gaze 3 35 * Magic Target:Range 915 Paralysis 1+1/1 1+8/1
Force Bolt 1 36 * Magic Target:Range 275 Damage Health 1 to 30+1 to 10/1 Paralysis 1+1/1 10+5/1
Slowfalling 13 37 *~ Magic Caster 60 Slow Fall 3+1/1
Jumping 1 38 Magic Caster 0 Jumping 3+1/1
Spell Resistance 11 39 Magic Caster 0 Spell Resistance 1+1/1 25+2/1
Stamina 3 40 * Magic Caster 50 Heal Stamina 1 to 8+2 to 2/1
Water Walking 2 41 * Magic Caster 15 Water Walking 5+2/1
Water Breathing 6 42 Magic Caster 15 Water Breathing 5+2/1
(none) N/A 43
Chameleon 2 44 ~ Magic Caster 50 Chameleon: Normal 3+1/1
Shadow Form 15 45 Magic Caster 50 Shadow: Normal 1+1/1
Spell Reflection 9 46 Magic Caster 735 Spell Reflect. 1+1/1 10+5/1
Spell Absorbtion 25 47 Magic Caster 525 Spell Absorb. 1+1/1 10+5/1
(none) 48
Tongues 44 49 Magic Caster 535 Tongues 1+1/1 20+2/1
Paralysis 2 50 Magic Target:Touch 400 Paralysis 3+1/1 25+2/1
Sleep 2 51 Magic Target:Range 265 Cont. Dmg. Stam. 5+2/1 1 to 15+1 to 5/1
Vampiric Touch 2 52 Magic Target:Touch 290 Leech Health 5+2/1 1 to 15+1 to 5/1
Hand of Sleep 1 53 Magic Target:Touch 265 Cont. Dmg. Stam 5+2/1 1 to 15+1 to 5/1
Magicka Leech 47 54 Magic Target:Touch 315 Cont. Dmg. SP 5+2/1 1 to 15+1 to 5/1
Sphere of Negation 2 55 * Magic Target:Range 950 Disintegrate 20+2/1
Hand of Decay 39 56 Magic Target:Touch 550 Disintegrate 10+3/1
Banish Daedra 2 57 Magic Target:Touch 1075 Dispell Daedra 10+5/1
Holy Word 12 58 ? Magic Area:Caster 550 Dispell Undead 10+2/1
Holy Touch 12 58 ? Magic Target:Touch 550 Dispell Undead 10+2/1
Null Magicka 31 59 Magic Target:Touch 790 Dispell Magic 10+2/1
Balyna's Antidote 49 60 Magic Caster 325 Cure Poison 15+5/1
Cure Disease 2 61 Magic Caster 300 Cure Disease 15+5/1
Soul Trap 36 62 Magic Target:Touch 745 Soul Trap 10+2/1 10+5/1
(none) N/A 63
Heal 3 64 * Magic Caster 145 Heal Health 1 to 10+5 to 5/1
(none) N/A 65
Spider Touch 2 66 Magic Target:Touch 890 Paralysis 1+1/1 5+15/1
Energy Leech 33 67 Magic Target:Touch 570 Leech Stamina 1 to 10+5 to 5/1
(none) N/A 68
(none) N/A 69
(none) N/A 70
!Nux Vomica 2 71 Magic Target:Touch 75 Cont. Dmg. Health 1+2/1 1 to 1+1 to 3/1
!Arsenic 5 72 Magic Target:Touch 0 Cont. Dmg. Health 4+60/1 1 to 1+1 to 1/1
!Moonseed 1 73 Magic Target:Touch 70 Cont. Dmg. Health 1+1/1 1 to 1+2 to 2/1 Paralysis 1+1/1 1+20/1
!Drothweed 3 74 Magic Target:Touch 315 Drain Strength 1+4/1 1 to 1+2 to 2/1 Drain Agility 1+4/1 1 to 1+2 to 2/1 Drain Speed 1+4/1 1 to 1+2 to 2/1
!Somnalius 2 75 Magic Target:Touch 265 Cont. Dmg. Stam. 1+2/1 1 to 1+15 to 15/1
!Phyrric Acid 1 76 Magic Target:Touch 85 Cont. Dmg. Health 1+2/2
!Magebane 3 77 Magic Target:Touch 170 Cont. Dmg. SP 5+4/1 1 to 1+1 to 3/1 Drain Willpower 1+4/1 1 to 1+1 to 3/1
!Thyrwort 16 78 Magic Target:Touch 310 Drain Personality 1 to 10+4 to 4/1 Drain Willpower 1 to 10+4 to 4/1
!Indulcet 3 79 Magic Target:Touch 145 Cont. Dmg. Stam. 1+4/2 1 to 4+3 to 3/1 Increase Luck 1+5/1
!Sursum 12 80 Magic Target:Touch 360 Drain Intelligence 1+1/3 1 to 10+6 to 6/1 Increase Strength 1+1/1 1 to 10+6 to 6/1
!Questro Vil 3 81 Magic Target:Touch 50 Heal Stamina 1 to 1+3 to 3/1 Drain Willpower 1+4/5 1 to 1+3 to 3/1
Orc Strength 1 82 * Magic Caster 385 Increase Strength 5+1/1 1 to 10+2 to 2/1
Wisdom 5 83 * Magic Caster 445 Increase Intelligence 5+1/1 1 to 10+3 to 3/1
Iron Will 45 84 * Magic Caster 445 Increase Willpower 5+1/1 1 to 10+3 to 3/1
Nimbleness 1 85 * Magic Caster 445 Increase Agility 5+1/1 1 to 10+3 to 3/1
Feet of Notorgo 25 86 * Magic Caster 445 Increase Speed 5+1/1 1 to 10+3 to 3/1
Fortitude 47 87 * Magic Caster 445 Increase Endurance 5+1/1 1 to 10+3 to 3/1
Charisma 44 88 * Magic Caster 445 Increase Personality 5+1/1 1 to 10+3 to 4/1
Jack of Trades 4 89 * Magic Caster 445 Increase Luck 5+1/1 1 to 10+3 to 3/1
Charm Mortal 6 90 Magic Target:Touch 2950 Charm Mortal 5+5/1 10+10/1
Calm Humanoid 2 91 Magic Target:Touch 2950 Calm Human 5+5/1 10+10/1
!Lycanthropy 10 92 Magic Caster 160 Lycanthropy 1+1/1 1+1/1 1 to 1+1 to 1/1
(none) N/A 93
Recall 1 94 Magic Caster 0 Recall 1+1/1
(none) N/A 95
(none) N/A 96
Balyna's Balm 3 97 ~ Magic Caster 0 Heal Health 1 to 1+2 to 10/2
Quiet Undead 2 98 Magic Target:Touch 2950 Calm Undead 5+5/1 10+10/1
Tame 2 99 Magic Target:Touch 2950 Calm Animal 5+5/1 10+10/1