Daggerfall:Races

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Map of Tamriel

There are eight races in Daggerfall, each of which hails from a specific province within Tamriel and the Empire. There are actually nine provinces; the Imperial Province is the exception as no specific race is associated with it.

When you are choosing your character you will be asked to select one of eight provinces, which will determine your race. The attributes listed below are redundant as your class overwrites any changes, therefore making the choice a purely cosmetic one, except in the case of the High Elf and Nord, whose respective paralysis and frost resistances still apply.

The game treats Lycanthropes and Vampires as races, therefore they are included at the bottom of the list.

Base Races[edit]

Argonian[edit]

Black Marsh background
"Argonians hail from the province of Black Marsh. You are part of a highly-evolved race of reptiles, known for their intelligence, agility, and speed. Because of their reptilian nature, Argonians do not tire easily when swimming. While many Argonians have successfully mastered the arts of thievery and spellcasting, there are some regarded well as warriors."

Breton[edit]

High Rock background
"Bretons hail from the province of High Rock. You are part of a tall, fair-skinned people, highly intelligent and willful. Magic seems to infuse the very being of the Breton people. As a race, they are more resistant to the effects of hostile magic than any other group, and thus are excellent in all arcane arts."

Dark Elf[edit]

Morrowind background
"Dark Elves hail from the province of Morrowind. You are part of a tall, dark-skinned people, known to be extremely strong, intelligent, and quick. They are extremely versatile in all manners of skills and well-known as warriors and mages."

High Elf[edit]

Sumurset Isle background
"High Elves hail from the province of Sumurset Isle. You are part of a tall, golden-skinned people, extremely intelligent, agile, and willful. The magical nature of Sumurset Isle has made the High Elves natural spellcasters who are immune to paralysing [sic] poisons and spells."

Khajiit[edit]

Elsweyr background
"Khajiit hail from the province of Elsweyr. You are part of a tawny-skinned people, extremely hardy, intelligent, and agile. Many Khajiit have taken to painting their faces to more resemble their legendary feline cousins, the predatory cats that hunt the great desert. Khajiit are on the whole excellent climbers, and adept in all the arts of the thief."

Nord[edit]

Skyrim background
"Nords hail from the province of Skyrim. You are part of a tall and fair-skinned people, strong, willful, and hardy. Owing to the climate of Skyrim, Nords are resistant to the coldest of temperatures, and take little damage even from ice-based magical attacks. Nords are historically well-suited to all the arts of the warrior."

Redguard[edit]

Hammerfell background
"Redguards hail from the province of Hammerfell. You are part of a dark-skinned people, extremely hardy and quick. Legend has it that the Redguard are innately more proficient with weaponry than any other race. In general, Redguards make excellent warriors."

Wood Elf[edit]

Valenwood background
"Wood Elves hail from the province of Valenwood. You are part of a small, fair-skinned people known to be extremely agile and quick. Wood Elves have a natural affinity for the bow and arrow, and all members of their race have some ability with that weapon. There are well-known Wood Elves in most every class, but the arts of thievery are their particular forte."

Other Races[edit]

Lycanthrope[edit]

  • Werewolf
  • Wereboar

The benefits and drawbacks of Lycanthropy are described in the Lycanthropy article.

Vampire[edit]

The benefits and drawbacks of Vampirism are described in the Vampirism article.

Notes[edit]

  • The Imperial race was not conceived until Redguard, making Daggerfall and Arena's lore outdated.
  • Orcs were not considered to be a proper race until Morrowind. In Daggerfall, they are treated as humanoid creatures.

Bugs[edit]

  • The racial modifiers to attributes do not actually function. The starting values of your attributes are defined by your class, which overwrites any modifications made by your race.