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Daggerfall's sheer in-game size is one of the largest in video game history, claimed to be the size of Great Britain, according to Bethesda[1], although this is sketchy and actual calculation by fans have turned up different answers. Consequently the game offers a vast set of regions and an enormous amount of unique locations. The wilderness between locations is based of a very basic heightmap which one pixel of which covers 800 in game metres with the smaller details being randomly generated, while the actual location are pre-generated and always the same.

The game world is divided between two Tamrielic provinces, covering most of the High Rock province and the northern part of Hammerfell, as well as the waters and islands in the Iliac Bay. Due to the fact that Daggerfall covers these two different provinces the game is quite geographically diverse, containing 9 climate regions and 44 different kingdoms each with different landscapes, climates and socio-cultural conditions. Each of these kingdoms contain different terrain, vegetation, skies, weather, animals, NPCs, architecture, temples, knightly orders and major powers.

Climate map of the Iliac Bay region as seen in Daggerfall


Although Daggerfall possesses heightmap data, the amount of height variance in the game appear to be miniscule (excluding the 2D mountains which can sometimes be seen in the background skybox). This is due to the noise bump filter added to the ground, combined with the extremely short draw distance. However, it is possible to observe "mountains" at specific points in the game world, recognizable as sudden rises in the terrain elevation.

The first spot is on the Isle of Balfiera, as seen here:


The second spot is east of the capital of Sentinel or south west of "The Silver Bird Pub":



There are 41 continental regions and 3 island regions in Iliac Bay:

Map of the Iliac Bay regions as seen in Daggerfall

Unique locations[edit]

Daggerfall contains a huge amount of unique locations, with a total number of 15,251 cities, inns, homes, temples, graveyards and dungeons, a count hardly comparable to any other video game in History. Contrary to the vast wilderness separating them, which is randomly generated in its details, all these locations are designed and fixed. These places are spread over the 44 different regions of the Iliac Bay with varying density depending on the region size or its importance, ranging from the 1,833 places in the Wrothgarian Mountains to the tiny island of Cybiades with only one location. Locations vary widely depending on their function, importance, inhabitants, native peoples, or dominant culture, but it's possible to sort them into four main categories, following the in-game map labels: Dungeons, Homes, Temples and Towns. This article only lists some of the most relevant locations. A complete list of locations is included in each specific region article.


There are a total 4,229 Dungeons in Daggerfall, these all contain different enemies and block types depending on what type they are, these can include haunts, dens, laboratories, caves or graveyards, among others.


These include farms, isolated houses, manors, palaces and urbanized dead ends. There are a total of 4,400 these locations.


Temples can includes isolated altars, monuments or shrines, friendly covens or temple compounds (Temples with several buildings surrounding it). There are 1,532 separate religious locations.


Daggerfall towns include cities, towns, villages and independent inns/pubs complexes. The total amount of Towns in Daggerfall is 5,090.

Note: Cybiades island and Dak'fron region in Hammerfell and Betony and Balfiera islands in High Rock, lack a capital.

Places of Interest[edit]

Region City Places of Interest
Abibon-Gora Abibon-gora
Alik'r Alik'ra The Coven in the Marsh
Antiphyllos Antyphyllos The Coven of the Dust
Ayasofya Ayasofya City
Bergama Bergama City
Cybiades Ruins of Cosh Hall
Dak'fron The Kykos Coven
Dragontail Mountains Dragontail The Devilrock Coven
Coven of the Peaks
Scourg Barrow
Ephesus Ephesus City
Kairou Kairou City
Kozanset Kozanset City
Lainlyn Lainlyn City Lainlyn Cliffs
Mournoth Mournoth City
Myrkwasa Myrkwasa City The Coven of the Tide
Pothago Pothago City
Santaki Santaki City
Satakalaam Satakalaam City
Sentinel Sentinel City Castle Sentinel
Castle Faallem
The Fortress of Fhojum
Tigonus Tigonus City
Totambu Totambu City
High Rock
Alcaire Alcaire City The Alcaire Coven
Anticlere Anticlere City
Betony Cryngaine Field
Ravennian Forest
Yeorth Burrowland
Bhoriane Bhoriane City
Daenia Daenia City The Beldama Coven
Daggerfall Daggerfall City Castle Daggerfall
Castle Necromoghan
Copperton Tower
The Coven on The Bluff
Daggerfall Bluffs
Privateer's Hold
Dwynnen Dwynnen City
Gavaudon Gavaudon City
Glenpoint Glenpoint City Glenpoint Foothills
Glenumbra Moors Glenumbra
Ilessan Hills Ilessan Hills City The Glenmorial Coven
Kambria Kambria City
Koegria Koegria City
Menevia Menevia City Lysandus' Tomb
The Tamarilyn Coven
Tamarilyn Point
Northmoor Northmoor City
Orsinium Area Orsinium Stronghold of Orsinium
Phrygias Phrygias City The Skeffington Coven
Skeffington Wood
Shalgora Shalgora City The Daggerfall Coven
Tulune Tulune City
Urvaius Urvaius City
Wayrest Wayrest City Castle Wayrest
Grimdale Moor Woodborne Hall
Wrothgarian Mountains Wrothgaria The Wroth Coven
Ykalon Ykalon City Castle Llugwych
Iliac Bay
Hammerfell bay coast
Hammerfell sea coast
High Rock bay coast
High Rock sea coast Mantellan Crux
Your Ship
Islands in the Western Iliac Bay
Isle of Balfiera Direnni Tower
The Masoleum of Darkivaron

See also[edit]

For a calculation of total game world area in Daggerfall, see Dimensions of the Iliac Bay.


  1. ^ "Game Info" section: https://elderscrolls.bethesda.net/daggerfall/