|Opening Hours||11:00 - 23:00|
The Fighters Guild is one of the joinable factions in Daggerfall. They are a sophisticated mercenary service, often hired out as guards, escorts, and, occasionally, on more covert missions. The Guild is where everyone with any gold goes to for hired muscle.
In the Iliac Bay, the Fighters Guild is often essential for getting things done, leading to a range of possible assignments for guild members. Some quests involve killing creatures that have made their way into houses, killing giants or harpies, and protecting people. This is also the only guild that has a non-random quest, one of the "Lord K'avar" quest series, infamous for spawning seemingly unending waves of assassins.
Fighters Guild Overview
The Fighters Guild operates out of guildhalls in towns across the Iliac Bay region. Guildhalls everywhere share the same basic construction, appearing as very tall, square buildings. All will be open during the same operating hours.
Note: in certain regions of Hammerfell, the Fighters Guild often exists as a holy order called the Fighter Trainers. They are technically the same organization, and membership in one automatically grants membership in the other. However, they differ in a few minor respects.
The guildhalls of the Fighter Trainers are holy places which also count as Temples. These guildhalls are always open (like Temples), and its smiths can repair multiple items at once. Aside from these minor differences, the Fighter Trainers are otherwise identical to the Fighters Guild guildhalls found in the remaining regions of the Iliac Bay.
Note: depending on the outcome of a quest, you gain or lose reputation directly with the Guild and the Fighter Questers. Both can therefore be considered as the "Main Faction" and the other two factions aligned with the Guild are considered as subgroups.
Your guild rank is determined by a combination of your reputation with the Fighters Guild and your two highest skills associated with the Guild:
|Rank||Rank Title||Reputation||High skill||Low skill|
The following skills are used to determine guild rank:
Advancing in rank within the Fighters Guild affords the following advantages:
|each rank||Weapon and armor repairs at reduced cost:
|Increased quest reward:
|Rank 0||Rest in any guild hall for free|
|Rank 6||24/7 access to guildhalls|
Fighter Questers are the individuals at Fighters Guild guildhalls who offer quests and dispense the associated rewards. Each Fighter Quester potentially offers a wide array of quests for guild members, and a limited number for non-members.
The Fighter Equippers will repair and mend unenchanted arms and armor for any member of the Fighters Guild. The costs for a repair depend primarily on your rank within the guild, though your reputation with the faction will also affect the price of their services.
Repair times when utilizing these services can take one or more days, depending on how worn the item is and how many items the Equipper is already repairing. At regular Fighters Guild guildhalls, they can only repair one item at a time. This is a serious drawback compared to Armorers, General Stores, or Weapon Smiths. They also hand repaired equipment over only during the regular opening hours (11:00-23:00), regardless of your rank within the guild.
However, the Fighter Equippers at Fighter Trainers guildhalls can repair as many items at a time as Armorers, General Stores, or Weapon Smiths. Since these guildhalls never close, pickup times are similarly not an issue.
Fighter Trainers are found in every Fighters Guild guildhall. They are the guildmembers who offer training services in any skill associated with the Guild. The cost of this service is dependent on your character level, 100 gold per level to be precise. As with all skill training, Fighter Trainers can only train a skill up to a maximum of 50%.
Because the cost of a training session depends entirely on your character level, your reputation with the Fighter Trainers will not affect the price of their services.
Fighter Trainers offer training in the following skills:
- Blunt Weapon
- Critical Strike
- Long Blade
- Short Blade
The following quests are offered by the Fighters Guild:
|General Quests and Information|
|Quest Name||Quest Text||Description||Reputation Required|
|Quests for non-members|
|Hunt for a Giant Scorpion||You can call me (Fighter Quester's name). Normally we only give jobs to guild members. ...||Kill a giant scorpion in a building in town.||Not in Guild|
|Hunt for a Giant Spider||My name is (Fighter Quester's name). I don't like handing out jobs to non-guild members. ...||Kill a giant spider in a local building.||Not in Guild|
|Hunt for Barbarians||I am (Fighter Quester's name). The Fighter's Guild doesn't hand out charity work. ...||Take care of some barbarians who are running rampant in a building in town.||Not in Guild|
|A Rat Infestation||My name is (Fighter Quester's name). We only give jobs to guild members. ...||Clean a local building of giant rats.||Not in Guild|
|Quests for members|
|Hunt for a Lycanthrope||We've got a little job you might be interested in. Seems there's a loup...||Kill a lycanthrope in a local dungeon.||In Guild|
|Wild Animal||I am (Fighter Quester's name) We have a request from a local citizen...||A beast has infiltrated someone's home.||In Guild|
|Unwanted Houseguest||Every once in a while we get an idiot like this client. Some fool left his back door open and...||A wild animal has moved into a residence in a local town.||In Guild|
|Hunt for Giant Rodents||I am (Fighter Quester's name). I have a relatively menial job, if you are willing to take it. ...||Clean a local building of giant rats.||In Guild|
|Giant Killing *||Howdy, (player's first name). If you got a few days free, a job just came in ...||Kill a not-so-gentle giant.||In Guild|
|Runaway Pet *||(Player's name), isn't it? Just who I was looking for. ...||Bring back a noble's runaway tiger.||In Guild|
|Lord K'avar Quest Part I *||(Player's first name), I have an important mission that will require the utmost discretion...||You are tasked to protect a spy for Sentinel.
||11 reputation or more|
|Hunt for Harpies||I like you, kid. This assignment ain't for just anyone. ...||Kill a flock of harpies in a local dungeon.||Between 10 and 19 reputation|
|Pack of Giants||Yeah, I got a little job for you. ...||Kill some giants in a local dungeon.||20 reputation or more|
|Standard Protection *||How are you, (player's first name)? If you need work, I've got somethin' ...||Kill assassins and avenge a dead man.||21 reputation or more|
|Hunt for a Daedroth||Something's come up. I don't know who else could handle it but you...||Kill a Daedroth to put the locals at ease.||30 reputation or more|
|Fighters Lich||Listen, (player's first name), if you hadn't already done a bunch of jobs...||Kill a lich for low pay.||30 reputation or more|
|Domestic Squabble||Bit of a domestic squabble, (player's first name). Seems that this woman...||A woman is now married to one of the dead!||30 reputation or more|
|Hunt for a Spriggan||Some woodsmen have hired the guild to kill a spriggan. Seems the monster is attacking them...||Take care of a spriggan who has attacked some woodcutters.||40 reputation or more|
|Hunt for a Gargoyle||A certain merchant needs to have a monster, a gargoyle to be precise, dispatched. ...||Kill a gargoyle in a local dungeon.||50 reputation or more|
|Hunt for an Atronach||We have a new client who wants someone to hunt down an atronach, an elemental golem type critter. ...||Kill an atronach in a local dungeon.||60 reputation or more|
* Quest is only available with the CompUSA Special Edition Patch (see Patches and Official Utilities).
Note: it is your guild rank that determines which quests may be offered at any given time, rather than your reputation with the Guild. For example, a character of rank 4 can potentially be offered any quest which requires a reputation of 40 or less.[verification needed — is this true?]
Fighter Trainers Guildhall Locations