Factions are the individuals or groups that hold political influence in the Iliac Bay. This list includes Gods, Goddesses, royal families, temples, witches, Daedra, and many more.Some of these factions are joinable, others you can directly interact with.These factions are detailed below.
(You can check the factions you joined by going to your character sheet (click on character portrait or press f5, by default)and clicking on "Affiliations", in addition to that, the ranks your rank in each will also be displayed.)
There are six categories of factions you can join. Each faction gives random quests, ranging from a menial courier duty to killing liches and dragons. Most factions will give quests to all adventurers, although in most cases they will not provide a reward; you will only improve your Reputation with them. To take advantage of offered benefits, better rewards, and harder quests, you must join them.
- Knightly Orders - Valiant Knights look no further for a lord (You can only join one)
- Fighters Guild - The Imperial Mercenary's guild
- Mages Guild - Spellcasters and Scholars alike will enjoy the benefits of the Mages Guild
- Thieves Guild - Sneaky sorts reside in this guild
- Dark Brotherhood - The assassins guild led by the Night Mother
- Temples - Temples devoted to the Eight Divines of Tamriel (You can only join one)
Each guild requires members maintain proficiency with a specific set of skills. To be eligible for a given rank, your reputation with the guild must meet or exceed a given value, and at least one of the preferred skills must meet or exceed the "High skill" degree, and one of the other skills must meet or exceed the "Low skill" degree.
|Rank||Reputation||High skill||Low skill|
Within a faction, you must wait 28 days after being promoted to be eligible for another. You may skip ranks when promoted; the highest rank for which you are eligible (according to the above chart) is the rank you will be promoted to.
Guild Titles and Ranks
The following are the various titles associated with each faction and rank.
|8||Master Wizard||Warrior||Mastermind||Dark Brother||Master||Seneschal|
|9||Archmage||Master||Master Thief||Master Assassin||Patriarch||Paladin|
Guild Training Skills
|Skill||Guilds Where Skill can be Trained|
|Alteration||Mages, Akatosh, Julianos|
|Archery||Fighters, Kynareth, Mara, Akatosh, Dark Brotherhood|
|Axe||Fighters, Arkay, Stendarr|
|Backstabbing||Arkay, Thieves, Dark Brotherhood|
|Blunt Weapon||Fighters, Stendarr, Thieves, Zenithar|
|Climbing||Kynareth, Arkay, Thieves, Dark Brotherhood|
|Critical Strike||Stendarr, Fighters, Mara, Arkay, Dark Brotherhood, Julianos|
|Daedric||Dibella, Mages, Kynareth, Stendarr, Akatosh, Mara, Dark Brotherhood, Zenithar, Julianos|
|Destruction||Kynareth, Mages, Akatosh, Arkay, Dark Brotherhood|
|Dodging||Kynareth, Stendarr, Thieves, Dark Brotherhood|
|Dragonish||Akatosh, Mages, Kynareth|
|Etiquette||Dibella, Mara, Zenithar|
|Harpy||Dibella, Mages, Mara, Kynareth, Zenithar|
|Illusion||Kynareth, Mages, Dibella, Mara|
|Lockpicking||Dibella, Thieves, Julianos|
|Long Blade||Dibella, Akatosh, Fighters|
|Medical||Arkay, Mara, Stendarr|
|Orcish||Stendarr, Dibella, Fighters, Mages, Zenithar|
|Restoration||Dibella, Mages, Stendarr, Arkay, Mara|
|Running||Akatosh, Fighters, Kynareth, Dark Brotherhood|
|Short Blade||Fighters, Arkay, Thieves, Dark Brotherhood, Julianos|
|Spriggan||Stendarr, Mages, Zenithar|
|Stealth||Kynareth, Akatosh, Thieves, Dark Brotherhood|
|Streetwise||Dibella, Mara, Thieves, Dark Brotherhood, Zenithar|
|Swimming||Fighters, Akatosh, Thieves, Dark Brotherhood|
|Thaumaturgy||Mages, Zenithar, Julianos|
The following factions are not "joinable" per sé. These factions do not offer rank advancement, training, or any other service offered by those listed above, but nonetheless offer some notable opportunities, usually quests. Given the intricate political web of the Iliac Bay, it is often beneficial to perform quests for one faction since doing so can improve your standing with other, allied factions.
Each region within the Iliac Bay is an autonomous entity within the Empire, each with their own allies and enemies, thriving populations and noble courts. The people, the noble court, and rulers of each provide for endless intrigue; but beware, fickle alliances can often have unintended consequences when traveling to a different region. While these factions do not offer training, performing quests for the nobility or commoners of a region is the quickest way to improve one's legal reputation within that region. There is also a noble's quest which reveals a witch coven on your map. See:
Perhaps the most notable minor factions in Daggerfall are witch covens. They provide Daedra summoning, and a handful of quests. Witch covens apparently have the ability to create a Universal Cure, which can cure both vampirism and lycanthropy. An unscrupulous player can use the associated quest as a means to cure either ailment, if they become thus afflicted.
Although vampire bloodlines do exist in the game, and you may occasionally contacted by them if you are a vampire, that's about it. Bethesda has stated that the bloodlines don't work quite the way they were intended and this was never fixed.
The following is a list of the vampire bloodlines in the Iliac Bay regions: