Daggerfall:Attributes

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Attributes are a type of game mechanic related to the leveling system in Daggerfall. There are a total of eight attributes: Strength, Intelligence, Willpower, Agility, Endurance, Personality, Speed, and Luck. Each attribute directly affects, or governs, specific skills. Attributes and skills fundamentally define a character's ability to perform any given action in the game.

Attributes have a range value of 1-100. When creating a new character, each attribute has a default value of around 50 (variance is determined by a virtual dice roll), with an additional 10 points to be allocated freely. There are also race modifiers that affect starting stats. With each character level gained, an additional 4-6 attribute points are awarded. These points can be individually distributed to any of the eight attributes.

Attribute Enumeration Description Governed Skills
Strength
Strength
1 -9  = pathetic
10 -19  = frail
20 -29  = weak
30 -39  = below average
40 -49  = about average
50 -59  = fairly strong
60 -69  = athletic
70 -79  = very strong
80 -89  = powerful
89+  = superhuman
Strength governs encumbrance, weapon damage and the ease of increasing strength-related skills.
  • Strength modifies the amount of damage inflicted using hand-to-hand or melee weapons. A higher value results in greater damage.
  • Strength modifies encumbrance threshold, or the total weight of items a character is able to carry before being unable to move.
  • Maximum Encumbrance = Strength x 1.5
  • Maximum Fatigue = Strength + Endurance
  • Axe
  • Blunt Weapon
  • Climbing
  • Jumping
Intelligence
Intelligence
1 -9  = vegetable-like
10 -19  = idiotic
20 -29  = half-witted
30 -39  = dim
40 -49  = about average
50 -59  = cunning
60 -69  = fairly clever
70 -79  = very intelligent
80 -89  = brilliant
89+  = genius
Intelligence governs total magic potential and the ease of increasing intelligence-related skills.
  • Magic potential is the maximum amount of spell points available for casting.
  • Centaurian
  • Daedric
  • Dragonish
  • Giantish
  • Harpy
  • Impish
  • Lockpicking
  • Medical
  • Nymph
  • Orcish
  • Spriggan
Willpower
Willpower
1 -9  = inane
10 -19  = submissive
20 -29  = passive
30 -39  = distracted
40 -49  = unassertive
50 -59  = stable
60 -69  = confident
70 -79  = strong-willed
80 -89  = very focused
89+  = enlightened
Willpower governs resistance to spell effects and the ease of increasing willpower-related skills.
  • Willpower modifies magic defense as either a penalty or bonus based on Enumeration score.
  • Alteration
  • Destruction
  • Illusion
  • Mysticism
  • Restoration
  • Thaumaturgy
Agility
Agility
1 -9  = oafish
10 -19  = bumbling
20 -29  = clumsy
30 -39  = awkward
40 -49  = about average
50 -59  = spry
60 -69  = nimble
70 -79  = dexterous
80 -89  = very agile
89+  = acrobatic
Agility governs ability to hit a target, to avoid getting hit, and the ease of increasing agility-related skills.
  • Archery
  • Backstabbing
  • Critical Strike
  • Hand-to-Hand
  • Long Blade
  • Pickpocket
  • Short Blade
  • Stealth
Endurance
Endurance
1 -9  = sickly
10 -19  = pitiable
20 -29  = unsteady
30 -39  = erratic
40 -49  = about average
50 -59  = above average
60 -69  = very healthy
70 -79  = hardy
80 -89  = titanic
89+  = immortal
Endurance governs hit points, healing rate, resistance to poisons and diseases, and fatigue.
  • Endurance also affects magic regeneration while resting.
  • Endurance affects the amount of hit points gained at level up.
  • Endurance + Strength = Maximum Fatigue
  • Swimming
Personality
Personality
1 -9  = abhorrent
10 -19  = unpopular
20 -29  = anonymous
30 -39  = unassuming
40 -49  = unremarkable
50 -59  = interesting
60 -69  = charming
70 -79  = arresting
80 -89  = authoritative
89+  = charismatic
Personality governs the ease of increasing personality-related skills.
  • Personality affects how NPCs react to the player's character.
  • Etiquette
  • Mercantile
  • Streetwise
Speed
Speed
1 -9  = inactive
10 -19  = sluggish
20 -29  = very slow
30 -39  = slow
40 -49  = about average
50 -59  = above average
60 -69  = fast
70 -79  = fleet-footed
80 -89  = lightning-fast
89+  = meteoric
Speed governs movement rate, missile reloading time, and all speed-related skills.
  • Speed also affects weapon swing speed (slightly).
  • Dodging
  • Running
Luck
Luck
1 -9  = cursed
10 -19  = hopeless
20 -29  = ill-favored
30 -39  = unfortunate
40 -49  = about average
50 -59  = fairly lucky
60 -69  = lucky
70 -79  = fortunate
80 -89  = very auspicious
89+  = divinely favored
Luck is a powerful modifier to any action you take. There are no skills in which luck is the primary attribute, but your odds of succeeding in any skill trial is modified by your luck
  • Luck also modifies the quality of the loot.
   N/A

Notes[edit]

  • Bonus modifiers are gained when certain attribute values reach 60, 70, 80, 90, and 100 points.
  • A character will die if any attribute is reduced to 0 (by a curse or disease, for example).
  • The Oghma Infinium artifact grants an additional 30 attribute points to be allocated freely, making it possible to attain a value of 100 in each attribute later in the game.
  • A character with low physical attributes, particularly Strength and Agility, may find it difficult to progress during the early stages of the game.
  • A character with low mental attributes, particularly Intelligence and Willpower, may find it difficult to progress during the later stages of the game.