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- Speak to Korst Wind-Eye again about the ominous signs and he'll tell you to travel to Castle Karstaag to investigate the matter.
- Travel West and enter the underwater entrance to the castle near the shoreline.
- Encounter the riekling named Krish and agree to help him in exchange for access to the castle.
- Kill all the grahls in the area.
- Escort Krish and enter to the Banquet Room.
- Continue to the Throne Room and speak with the riekling leader Dulk to learn that werewolves have taken the frost giant Karstaag.
- Return to Korst in the village with the new information.
Return to Skaal VillageEdit
Talk to shaman Korst Wind-Eye who will tell you about some ominous signs that have been appearing lately, such as the fire on the lake and, most lately, a horker massacre on the northern shores of Solstheim. Such things are suggested by the Bloodmoon Prophecy and Korst asks you to travel to Castle Karstaag to investigate the matter. Karstaag is an ice castle to the northwest which is home to the frost giant Karstaag and the rieklings that serve him. The Skaal have lived in peace with Karstaag for some time but they have not heard from the giant recently.
Travel to the castle which is at the top of the island near the shore. It can be easily missed since it is an ice castle and looks like part of the landscape. Look for a tall pillar of ice near the shore and check your local map for the entrance locations. You can also follow the trail of dead horker carcasses along the shoreline. There are two entrances on the land (to the tower and throne room) and one underneath the water (to the Caverns of Karstaag). Note that the underwater entrance was blocked previous to this quest. The tower entrance is accessible only with a levitation spell and the throne room entrance appears to be blocked, so the underwater entrance is the most obvious way in, as Korst suggested.
Caverns of KarstaagEdit
You enter the underwater entrance to the caverns which, fortunately, is short enough that you don't need any form of water breathing. Shortly inside you'll encounter a riekling named Krish who speaks to you. He says that the horker massacre is not their doing and that Karstaag has disappeared. A riekling named Dulk has been running the place since, at least until some grahls they 'hired' turned and ate most of them, with poor old Krish being the last one left. The path upstairs has since been blocked. Krish makes a deal with you to help him get back upstairs. He knows the way and he figures that you can take care of the grahls for him.
Exploring the CavernsEdit
You are now exploring the caverns along with Krish. There are a number of grahls patrolling the place and, fortunately, they are less powerful than the grahl you met on The Skaal Test of Loyalty quest to restore the Gift of Sun. Be warned that although Krish is relatively fast, he will not last particularly long in a fight, so guard him well. Alternatively, you can close the dialogue box as soon as you meet him and go kill the grahls on your own.
Once all the grahls are dead, return to Krish and you can then go directly to the Banquet Hall. Once you've killed all the eight grahls Krish will speak to you again saying it is safe to enter the castle. Continue on and enter to the Banquet Hall of the castle.
Exploring the CastleEdit
The Banquet Hall is small and has a number of rieklings in it, which can be confusing to fight since they look exactly like poor old Krish. Continue onto the Throne Room where you'll meet Dulk, the leader of the castle since Karstaag's disappearance. Speak to him to learn that the werewolves took the master several days ago and that they had nothing to do with the horkers. Dulk seems unintelligent, but adamant that they know nothing of the horkers. Note that Dulk dislikes Krish, and vice-versa, and Dulk even calls Krish evil.
Return to KorstEdit
Return with the information you've discovered to Korst back in the village. He will thank you and reward you with the Stalhrim Longsword of Flame which he says will be useful when fighting grahls.
- It's very important to keep Krish alive, as if he dies you will be unable to complete the quest.
- You can use the console command
coc "Solstheim, Castle Karstaag, Banquet Hall"to teleport straight to the banquet hall.
- You can use the console command
These Codes can be used along with the
Journal Console Command and Quest ID given within the chart to update the quest to a certain point.
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