Battlespire:Races

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When creating a new character, you can choose to be one of six of the races of Tamriel. The Argonian, Khajiit, Orcish and Imperial races (traditionally found in other games in the series) are unavailable as character options in Battlespire.

Note: the racial specifics do not function as their descriptions may imply. Your class will define the special traits of your character. However, you can adjust this at will during character creation. Because of this, your choice of race only affects the skill bonuses of your character, and these cannot be altered. As examples, the Nords' resistance to frost is not applied by default for a Nord character, and since there is no Paralysis effect in the game, the stated High Elf immunity to paralyzation is rendered redundant.

Racial bonuses are the same for male or female characters, so your choice of gender is purely cosmetic.

Races[edit]

Breton[edit]

BS-race-Breton.jpg

Highly intelligent and willful, the Bretons have a natural bond with the forces of magicka. Many great sorcerers have come out of their home province of High Rock, and even the humblest of Breton [sic] can boast a high resistance to the destructive powers of magicka.

  • Breton character modifiers:
    • +10 Destruction
    • +10 Mysticism
    • +10 Illusion
    • +5 Alteration
    • +5 Thaumaturgy
    • +5 Restoration

Dark Elf[edit]

BS-race-Dark Elf.jpg

The dusky, fire-eyed Dark Elves of Morrowind are a strong, intelligent, and quick-footed people. They are legendary sorcerers and warriors, with a prowess with sword and bow rivaling that of the Redguards and Wood Elves.

  • Dark Elf character modifiers:
    • +10 Alteration
    • +10 Thaumaturgy
    • +10 Restoration
    • +5 Destruction
    • +5 Mysticism
    • +5 Illusion

High Elf[edit]

BS-race-High Elf.jpg

The tall, golden-skinned High Elves are easily equal to the Bretons in sorcerous ability due to their high intelligence, force of will, and agility. On the one hand, they are more susceptible to spells than the people of High Rock. On the other hand, by their unique nature, they are completely immune to paralyzation.

  • High Elf character modifiers:
    • +10 Long Blade
    • +10 Short Blade
    • +5 Alteration
    • +5 Thaumaturgy
    • +5 Restoration
    • +5 Mysticism
    • +5 Illusion

Nord[edit]

BS-race-Nord.jpg

The citizens of Skyrim are a tall and fair-haired people. Strong, stubborn, and hardy, Nords are famous for their resistance to cold, even magical frost, and are know [sic] for their prowess as warriors.

  • Nord character modifiers:
    • +10 Axe
    • +10 Blunt Weapon
    • +10 Critical Strike
    • +5 Long Blade
    • +5 Short Blade
    • +5 Missile

Redguard[edit]

BS-race-Redguard.jpg

The most naturally talented warriors in Tamriel, the dark Redguards of Hammerfell seem to have been born for battle. In addition to their affinity for weaponry, Redguards are blessed with hardy constitutions and quickness of foot.

  • Redguard character modifiers:
    • +10 Long Blade
    • +10 Short Blade
    • +10 Missile
    • +5 Axe
    • +5 Blunt Weapon
    • +5 Critical Strike

Wood Elf[edit]

BS-race-Wood Elf.jpg

Hailing from the forests of Valenwood, the Wood Elves are the finest archers in all of Tamriel. These cousins of the High Elves and Dark Elves are nimble and quick as the wind. Because of their curious natures and natural agility, Wood Elves often become thieves.

  • Wood Elf character modifiers:
    • +15 Missile
    • +15 Jumping
    • +15 Dodge

Notes[edit]

  • The character modifiers for Dark Elf and High Elf characters are reversed when compared to other TES games.