Installation:
-------------
Copy to your Daggerfall game directory



Usage:
------
Command format: REP dir#
            or: REP dir# F
            or: REP dir# E
            or: REP dir# facname
            or: REP dir# facname newrep

"dir#" is the number of the save game directory to use.

"F" requests a sorted listing of friendly factions.

"E" requests a sorted listing of hostile factions.

"facname" requests a listing of factions whose names contain
the specified text.  If you include spaces in the text, you
must enclose it in quotes.  Not case sensitive.

"newrep" specifies a new reputation value to be optionally
applied to each faction whose name contains "facname".  This
option can't be used with "F" or "E".  You'll be prompted to
confirm each possible change.

Must be run from the main Daggerfall program directory



Examples:
---------
rep 0                   List all factions in SAVE0 directory
rep 4 f                 List all friendly factions in SAVE4 directory
rep 2 dark              List all factions whose names contain "dark"
rep 2 "night mother"    List only "The Night Mother"
rep 5 arkay 100         Optionally set each Arkay-related rep to 100

Since this is a generic, standard DOS program, you can page through
long displays by piping the output through MORE, e.g.:

rep 3 | more

and you can save the output to disk using normal redirection:

rep 3 dibella >dibella.txt

For more information on these secret, advanced powers of the cryptic
DOS command line, known only to the most dedicated adepts and members
of the Illuminati, see any standard DOS manual.  *Sigh*.  I can't
believe how much mail I've gotten over this...



Comments:
---------
Here's a quick & dirty program to show & edit your Daggerfall character's
current reputation with every faction in the game, not just the law in the
current province.  Useful in coping with the various quest bugs, or just
to satisfy your curiosity.  Some of the info displayed may be considered
(mild) spoiler data, since you can learn things about organizations you
probably haven't heard in character yet.  If you avoided reading the
FACTIONS.TXT file, you don't want to run this either, as it reiterates
the same info (updated to current values).

This program displays the character's reputation with the assorted factions
in the game, but does NOT show the legal status of the character in each
kingdom.  This legal status info shown in the game (using the I command or
by clicking on the compass) is stored somewhere else, and is something
entirely separate from these faction reputations.

I added the reputation editing option in order to get around some
quest-related bugs, and don't personally consider such use to be
"cheating".  There's nothing stopping you from setting your rep with
everybody in the universe to 10000, but I don't have any idea if that
will screw up the game, cause crashes, or reformat your hard drive and
bulk erase the backup tapes you've got stored off-site.  As with any
game-hacking program which makes unauthorized changes to the data,
USE AT YOUR OWN RISK.  Backing up your saved games in a ZIP file
before doing major surgery on them would be a Good Idea(tm).

Your reputation in a guild is supposed to go up 5 points for each quest
you successfully finish, and down 5 points for each quest you accept but
then fail.  Refusing to accept a quest DOES NOT affect your reputation;
only taking it on and then failing to complete it does.  Feel free to
keep asking for quests until you get one you like, regardless of any
snide or ominous comments the quest-giver might make.  However, this
only applies to guild quests offered at your request.  If you turn down
a Main Quest from a Major Character in the plot, you won't be offered
another chance to take it, and YOU WON'T BE ABLE TO FINISH THE GAME!
Don't talk to these people until you're ready to accept and complete
any quest they might offer.  Which ones are Main Quests, and who are
the Major Characters, you ask?  That's the problem... you DON'T KNOW
unless you read the hint book or other spoiler info.  This strikes me
as a MAJOR game design flaw; it's all too easy for a curious player to
wander up to the Queen to see what she has to say, be offered a long &
laborious quest which doesn't fit into his current game play plans, and
be PERMANENTLY SCREWED without even knowing it by politely turning it
down.  Argh!

It's also possible to be unilaterally offered quests by random people
met in inns, shops, etc. when you Talk to them.  I haven't done any
of these, but I suspect they build your rep with the appropriate social
class (Merchants, Scholars, or whatever).  Turning down one of these
quests might hurt your rep with that social class, or at least that
particular person.

You might notice your rep change with seemingly irrelevant factions that
you swear you've never met; this is usually the result of alliances,
enmities, or social class.  If the Fighter's Guild is allied with the
Temple of Arkay at the moment, doing a quest for one might boost your
rep a little with the other.  Conversely, boosting your rep with a faction
can drop it with their enemies.

All faction reputations fade back towards 0 at a rate of 1 point per
3 (I think) months.  This will cause you to slowly lose rank at a guild
over time unless you do a quest for them once in a while to keep them
from forgetting about you.  It also means that hostile factions will
(eventually) forget about you as well.

While testing this program, I noticed several oddities in the data, e.g.:
  Lord K'avar & The Order of the Candle have power 400

  The People of Sentinel have power 1000!

  I'm not at all sure of the meanings I applied to the GGroup field,
  because the Fighter's Guild Trainers, Equippers, & Questers have the
  same GGroup code as the Vampire Clans, the Thieve's Guild has the
  GGroup for the general populace and the Thieve's Guild subgroups mostly
  have the code for the Fighter's Guild, among other weirdities.  If anybody
  can make any better sense out of this field (Bethesda?), let me know and
  I'll fix it.  Either that, or the FACTIONS.TXT file is screwed up...

Full vanilla ANSI-standard C source is included if anybody else wants to
make use of it somehow.  Enjoy.



Changes:
--------
Sep. 26, 1996: Original release
Oct.  3, 1996: Updated to work with multiple patch levels (1.0 - 1.0.177)
Oct. 12, 1996: Added editing option, fixed use of int values, general tweaks


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