Installation: ------------- Copy to your Daggerfall game directory Usage: ------ Command format: REP dir# or: REP dir# F or: REP dir# E or: REP dir# facname or: REP dir# facname newrep "dir#" is the number of the save game directory to use. "F" requests a sorted listing of friendly factions. "E" requests a sorted listing of hostile factions. "facname" requests a listing of factions whose names contain the specified text. If you include spaces in the text, you must enclose it in quotes. Not case sensitive. "newrep" specifies a new reputation value to be optionally applied to each faction whose name contains "facname". This option can't be used with "F" or "E". You'll be prompted to confirm each possible change. Must be run from the main Daggerfall program directory Examples: --------- rep 0 List all factions in SAVE0 directory rep 4 f List all friendly factions in SAVE4 directory rep 2 dark List all factions whose names contain "dark" rep 2 "night mother" List only "The Night Mother" rep 5 arkay 100 Optionally set each Arkay-related rep to 100 Since this is a generic, standard DOS program, you can page through long displays by piping the output through MORE, e.g.: rep 3 | more and you can save the output to disk using normal redirection: rep 3 dibella >dibella.txt For more information on these secret, advanced powers of the cryptic DOS command line, known only to the most dedicated adepts and members of the Illuminati, see any standard DOS manual. *Sigh*. I can't believe how much mail I've gotten over this... Comments: --------- Here's a quick & dirty program to show & edit your Daggerfall character's current reputation with every faction in the game, not just the law in the current province. Useful in coping with the various quest bugs, or just to satisfy your curiosity. Some of the info displayed may be considered (mild) spoiler data, since you can learn things about organizations you probably haven't heard in character yet. If you avoided reading the FACTIONS.TXT file, you don't want to run this either, as it reiterates the same info (updated to current values). This program displays the character's reputation with the assorted factions in the game, but does NOT show the legal status of the character in each kingdom. This legal status info shown in the game (using the I command or by clicking on the compass) is stored somewhere else, and is something entirely separate from these faction reputations. I added the reputation editing option in order to get around some quest-related bugs, and don't personally consider such use to be "cheating". There's nothing stopping you from setting your rep with everybody in the universe to 10000, but I don't have any idea if that will screw up the game, cause crashes, or reformat your hard drive and bulk erase the backup tapes you've got stored off-site. As with any game-hacking program which makes unauthorized changes to the data, USE AT YOUR OWN RISK. Backing up your saved games in a ZIP file before doing major surgery on them would be a Good Idea(tm). Your reputation in a guild is supposed to go up 5 points for each quest you successfully finish, and down 5 points for each quest you accept but then fail. Refusing to accept a quest DOES NOT affect your reputation; only taking it on and then failing to complete it does. Feel free to keep asking for quests until you get one you like, regardless of any snide or ominous comments the quest-giver might make. However, this only applies to guild quests offered at your request. If you turn down a Main Quest from a Major Character in the plot, you won't be offered another chance to take it, and YOU WON'T BE ABLE TO FINISH THE GAME! Don't talk to these people until you're ready to accept and complete any quest they might offer. Which ones are Main Quests, and who are the Major Characters, you ask? That's the problem... you DON'T KNOW unless you read the hint book or other spoiler info. This strikes me as a MAJOR game design flaw; it's all too easy for a curious player to wander up to the Queen to see what she has to say, be offered a long & laborious quest which doesn't fit into his current game play plans, and be PERMANENTLY SCREWED without even knowing it by politely turning it down. Argh! It's also possible to be unilaterally offered quests by random people met in inns, shops, etc. when you Talk to them. I haven't done any of these, but I suspect they build your rep with the appropriate social class (Merchants, Scholars, or whatever). Turning down one of these quests might hurt your rep with that social class, or at least that particular person. You might notice your rep change with seemingly irrelevant factions that you swear you've never met; this is usually the result of alliances, enmities, or social class. If the Fighter's Guild is allied with the Temple of Arkay at the moment, doing a quest for one might boost your rep a little with the other. Conversely, boosting your rep with a faction can drop it with their enemies. All faction reputations fade back towards 0 at a rate of 1 point per 3 (I think) months. This will cause you to slowly lose rank at a guild over time unless you do a quest for them once in a while to keep them from forgetting about you. It also means that hostile factions will (eventually) forget about you as well. While testing this program, I noticed several oddities in the data, e.g.: Lord K'avar & The Order of the Candle have power 400 The People of Sentinel have power 1000! I'm not at all sure of the meanings I applied to the GGroup field, because the Fighter's Guild Trainers, Equippers, & Questers have the same GGroup code as the Vampire Clans, the Thieve's Guild has the GGroup for the general populace and the Thieve's Guild subgroups mostly have the code for the Fighter's Guild, among other weirdities. If anybody can make any better sense out of this field (Bethesda?), let me know and I'll fix it. Either that, or the FACTIONS.TXT file is screwed up... Full vanilla ANSI-standard C source is included if anybody else wants to make use of it somehow. Enjoy. Changes: -------- Sep. 26, 1996: Original release Oct. 3, 1996: Updated to work with multiple patch levels (1.0 - 1.0.177) Oct. 12, 1996: Added editing option, fixed use of int values, general tweaks
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